CardName: Elite Ambushers Cost: 2WWW Type: Creature - Human Angel Knight Pow/Tgh: 3/2 Rules Text: Flash, first strike When Elite Ambushers enters the battlefield, destroy up to three target blocking creatures. Flavour Text: "Complacency: There is no greater threat to our Realm. Be complacent, and be dead." -Aludren, Dragoon Taskmaster Set/Rarity: Multiverse Design Challenge Rare |
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For Challenge # 093, for Spike. It's expensive, true. And, in theory, no one is supposed to be blocking in a pro tour. That's not really true anymore, though, and even if this card picks up one creature and puts it in the yard, it did its job.
That aside, I've always contested that Spike doesn't need a card to be tournament worth for the card to be a Spike card. This card comes with a lot of meta-game complexity. If you know your opponent has it in their deck, do you block with all your creatures all the time? When is it acceptable to hold something back? Oh, and this allows for some crazy bluffs on Spike's part. Are you sure he isn't making a suicide attack?
Originally, this was an instant and cost WWWW... but I figured Spike would like the card more if it had more flexibility, so I gave Spike a bone. It might not break the PT, but I'd be surprised if Spike didn't consider it for EDH.
Hm. I like the reasoning, but even though it doesn't need to be tournament worthy to be spike, I feel like Spike would prefer something that destroyed one or two blocking creatures, rather than being TOTALLY AWESOME in the rare case where there's lots of blocking creatures, and overcosted in the more common situations.
That's a fair assessment. I dropped this to 'up to three', which also gives me a chance to decrease the cost into the 5 drop range. I think Spike likes 2 for 1 more than they like 4 for 1... but any less than 3, and you can't play the same "Do you block with all your creatures" mind games.