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CardName: Stalling Tactics Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: {W}, Untap an attacking creature you control. Remove it from combat: Draw a card. Flavour Text: "Keep the enemy out of range, and on the defensive. If they can't counter-attack, they can't win." -Aludrel, Dragoon Taskmaster Set/Rarity: Multiverse Design Challenge Uncommon

Stalling Tactics
{4}{w}
 
 U 
Enchantment
{w}, Untap an attacking creature you control. Remove it from combat: Draw a card.
"Keep the enemy out of range, and on the defensive. If they can't counter-attack, they can't win."
-Aludrel, Dragoon Taskmaster
Created on 06 Nov 2013 by jmgariepy

History: [-]

2013-11-06 02:20:56: jmgariepy created the card Stalling Tactics

For Challenge # 093 for Johnny. Dragoon Patrol leads me to think that an 'attacking matters' theme would work well for this challenge. And what better way for Johnny to exploit that mechanic than an engine card that swings the mission in a completely different direction? The Johnny-Spike in me wants to have it both ways... a deck that swings for the fences, but can switch up and play defense in the late game. Uber Johnnys, though, would probably walk into a draft, pick up a copy of this card, then take all the terrible defensive white cards that no one else is picking up, and use them with this engine to draw into their bombs. Either way works.

Oh yes, I like tying attacking into being johnny. Maybe the best way to use it is to swing with a lot of aggressive creatures, and pull back any that are blocked; that's a shame because it's not as much in the spirit of the card. Although it's very good it admits several different approaches!

Hahaha. Fascinating. I like it!

It does give the Gustcloak Savior effect as well as many other things, which makes me wonder if it's a bit too cheap! On the other hand, it does at least cost mana to use. Delightful, anyway.

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