CardName: Venom Pact
Cost: 0
Type: Instant
Pow/Tgh: /
Rules Text: Any number of target creatures get +1/+0 and gain deathtouch
until end of turn.
At the beginning of your next upkeep, pay {1}{B}. If you
don't, you lose the game.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Mythic
Venom Pact
M
Instant
Any number of target creatures get +1/+0 and gain deathtouch until end of turn.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Trying Challenge # 085 yet again, I rolled Rouse. What an odd common. Is it possible to make a mythic combat trick?
Mythic instants are hard. Most mythics are creatures or planeswalkers, or failing that at least permanents. Mythic nonpermanents are usually about the big splashy "gorilla" effects, which lends them to being sorceries: Not counting reprint sets there are eighteen mythic sorceries and only four mythic instants - Aurelia's Fury, Comet Storm, Sphinx's Revelation and Mindbreak Trap. None of them is a combat trick, although Comet Storm mirrors Strength of the Tajuru which is on the mythic side of rare. (And Mindbreak Trap got some stick for not being very mythic.)
A creature with "Pay 2 life: ~ gets +2/+0 UEOT" is a possibility. It'd just be one of those finishers that you can't let through. If this was a mashup between Rouse and something else, that'd feel okay, but it doesn't feel right as a way of turning Rouse into a mythic though.
I think the key is the ability to cast, for free, something which swings the direction of combat. There are a few different free spell mechanics we could use, but I think another Pact is a fair candidate for mythic. (For those who've not seen it: this card's mechanic is following in the cycle of Slaughter Pact and friends, who predate mythic rarity.)
As for the effect: I don't think I can make a black +N/+N feel mythic without granting some ability as well. And black doesn't have many creature keywords that aren't evasion abilities. But deathtouch works well.
Trying Challenge # 085 yet again, I rolled Rouse. What an odd common. Is it possible to make a mythic combat trick?
Mythic instants are hard. Most mythics are creatures or planeswalkers, or failing that at least permanents. Mythic nonpermanents are usually about the big splashy "gorilla" effects, which lends them to being sorceries: Not counting reprint sets there are eighteen mythic sorceries and only four mythic instants - Aurelia's Fury, Comet Storm, Sphinx's Revelation and Mindbreak Trap. None of them is a combat trick, although Comet Storm mirrors Strength of the Tajuru which is on the mythic side of rare. (And Mindbreak Trap got some stick for not being very mythic.)
A creature with "Pay 2 life: ~ gets +2/+0 UEOT" is a possibility. It'd just be one of those finishers that you can't let through. If this was a mashup between Rouse and something else, that'd feel okay, but it doesn't feel right as a way of turning Rouse into a mythic though.
I think the key is the ability to cast, for free, something which swings the direction of combat. There are a few different free spell mechanics we could use, but I think another Pact is a fair candidate for mythic. (For those who've not seen it: this card's mechanic is following in the cycle of Slaughter Pact and friends, who predate mythic rarity.)
As for the effect: I don't think I can make a black +N/+N feel mythic without granting some ability as well. And black doesn't have many creature keywords that aren't evasion abilities. But deathtouch works well.