CardName: Losing My Religion Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. Flavour Text: What if all these fantasies come flailing around? Now I've said too much. Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 076. My first thought was to have the enchantecd creature start sacrificing permanents to gain +1/+1 counter, with the thought that players would start sacrificing land, but end up sacrificing creatures. As they went on, they would thus be 'losing their religion'. I'm pretty sure that application was far too 'high concept', though.
Instead, we have a creature that cannot be 'saved'. I like the idea... I just wish there was some way that I could show a gradual descent without losing something.