CardName: Buried Treasure Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Hideaway, hideaway, hideaway, hideaway. Whenever a creature you control deals combat damage to an opponent, you may return one of the exiled cards to your hand. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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For Challenge # 074
As with loot, it seemed mandatory to include Hideaway in a pirate set.
I never found it very interesting the first time it was printed, it always seemed a big hurdle for little benefit, but I hoped it had some more room to shine.
The biggest problem is that there's not really room for the reminder text and two lines of text telling you when to use the exiled card. Even the Howltooth Hollow cycle were very squeezed for space.
I reluctantly decided there would have to be some common cards to tell you what it did (maybe a simple cycle of pirates who returned a hideaway card to your hand when they died?), and some more interesting uncommon/rare cards.
It's slightly strange that the number of cards to search is fixed, but what happens when it goes off isn't. I decided to try "put it into your hand" instead of "cast it", although since most of the time it will be an average-plus card, there's not that much difference.
This card could be either, but I thought "return to your hand" might be simpler on other cards, and this is "whenever a creature deals damage to an opponent, ponder" which is very good if you can get it to go off. OTOH, "cast" would be more interesting.
Ha! That was worth it for the first line of text alone.
It's a pity that hideaway needs to be attached to destroyable permanents. If there was ever an argument for permanents that could go into the command zone, this would be a great example. Who wants to exile 4 of the best cards in your own deck? Whatever. It's a fun card either way.
I do love this card, and the flavor of it.
Yes, this is fun.
Thank you.