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CardName: Holden Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Holden Fortress enters the battlefield tapped {T}: Add {W} to your mana pool. While Holden Fortress is tapped, creatures you control have vigilance. Flavour Text: Set/Rarity: Community Mashup Set Rare

Holden Fortress
 
 R 
Land
Holden Fortress enters the battlefield tapped
{t}: Add {w} to your mana pool.
While Holden Fortress is tapped, creatures you control have vigilance.
Created on 19 Mar 2013 by Vitenka

History: [-]

2013-03-19 13:44:48: Vitenka created the card Holden Fortress

­Fortress Europe + Dwarven Hold Ah, the original storage lands - almost never as good as they first seemed (and oracle has further nerfed) meet a land that can become a creature boost.

And.. I think this is just about fair. Trade a land drop for vigilance; and you get to keep vigilance - as long as you use it up in main1.

Not sure extending it to other colours would be fair, though.

Oh, hey, I really like that rider. Very similar to the Glissa Sunseeker ability everyone wants to design around, but without the 'having to pay attention to the amount of mana in your pool' quirk that rides along with it.

Though, I wonder if it is too good. I know Vigilance is one of the weaker keyword abilities, but granting the ability to your team every turn must be worth something. It's like, what? A two cost enchantment? That would be the rough equivalent of an etb tapped island reading "{1}{u}, Discard a card: Draw a card." ala Compulsion. Actually, maybe that's fair. I really don't know how to do power level on ETB tapped lands...

Yeah; I'm not sure either. Rule of thumb I've previously used is is "If there's a 2 mana artifact that does it" - and this breaks that.

This was probably fairer when mana burn existed.

­Serra's Blessing suggests it would be a bit too good. Maybe also add "When this becomes tapped, it deals 1 damage to you"?

I'd suggest against dealing damage. Nobody enjoys having damage dealt to them, and, besides being grandfathered in on lands, it isn't really isn't appropriate in 3 colors.

Maybe we can just say that "White is the strongest one in the cycle." :D

Also by comparison with Anger XXValor etc. (Though the white one gives first strike.)

A shame; it seemed a natural mash. Maybe have it bounce a land on TB as well as be tapped? (And why is it XXValor, not just Valor?)

(Valor's name is confused because of the tombstone symbol.)

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