Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
CardName: Magma Elemental Cost: {1}{R}{R} Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: {R}: Magma Elemental gains +1/+1 until end of turn. When Magma Elemental dies, it deals damage equal to its power to every creature on the battlefield. Flavour Text: Set/Rarity: Community Mashup Set Uncommon |
History: [-] |
Magma Mine + Werewolf ... 7/7 for 3?! I mean, your opponent missing their 3 drop is something you should punish them for, yes, but REALLY? Plus, it's a DFC. Not going there. Next card. Algol, the Daemon-Star
Ok, so. A pair of direct damage cards. One that does a nice "countdown to dooom" - albeit over pricedly (though it makes a finisher for blue or white lockdown decks I guess)
So, hmm.. Yeah; I like the idea of a creature that grows and explodes.
Magma Elemental used Self Destruct
...it was super-effective!
Interestingly, this has ended up pretty similar to another Magma card: Magmasaur. (The original source Magma Mine is pretty close to Shrine of Burning Rage these days.) This card also reminds me of Ashling the Pilgrim.
To stay more in-pie and also let his ability trigger more easily, how about this guy has firebreathing rather than getting +1/+1?