CardName: Dune-Brood Charm Cost: BRGW Type: Instant Pow/Tgh: / Rules Text: Choose one -- Until end of turn, target creature gets +3/+3 and trample; or gets -3/-3 and attacks this turn if able; or is indestructible. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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For Challenge # 064
Looking at the cost as three allied pairs suggested another approach of a charm. I'm not entirely happy with these abilities. It's hard to balance +X/+X and -X/-X. And it's fiddly that two of the abilities, while colour-pair-appropriate, come in a "A and B" format.
But I quite like the three-allied-colour-pairs charm effect, especially if it can all be tied together with a slight common theme.
I do like this idea, but the abilities just don't seem powerful enough. If I was to guess, a card that costs CDEF that's a charm should have the option to cast one of three spells that cost CDE or maybe two CDEs and a CD. Target creature gains +3/+3 and Trample costs
. Destroy target creature costs 1CD and target creature is indestructible costs
. The three abilities together might make a charm that costs 

perhaps.
That said, I appreciate how tricky this must be.
Thank you!
Yeah, I'm not always good at balancing cards. (I could always wait until I can present a most perfect possible version, but I often feel I want to get feedback on the general idea, but it's hard to make a card look unfinished. Maybe I should put an "unfinished" note in the card title or text.)
I'm happy they're not massively overpowered any more :) We can tweak the growth spell upwards easily. We'd still need a nice GW or UB ability though.