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CardName: Dune-Brood Charm Cost: BRGW Type: Instant Pow/Tgh: / Rules Text: Choose one -- Until end of turn, target creature gets +3/+3 and trample; or gets -3/-3 and attacks this turn if able; or is indestructible. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Dune-Brood Charm
{b}{r}{g}{w}
 
Instant
Choose one — Until end of turn, target creature gets +3/+3 and trample; or gets -3/-3 and attacks this turn if able; or is indestructible.
Created on 18 Jan 2013 by Jack V

History: [-]

2013-01-18 11:20:38: Jack V created the card Dune-Brood Charm

For Challenge # 064

Looking at the cost as three allied pairs suggested another approach of a charm. I'm not entirely happy with these abilities. It's hard to balance +X/+X and -X/-X. And it's fiddly that two of the abilities, while colour-pair-appropriate, come in a "A and B" format.

But I quite like the three-allied-colour-pairs charm effect, especially if it can all be tied together with a slight common theme.

I do like this idea, but the abilities just don't seem powerful enough. If I was to guess, a card that costs CDEF that's a charm should have the option to cast one of three spells that cost CDE or maybe two CDEs and a CD. Target creature gains +3/+3 and Trample costs {1}{g}. Destroy target creature costs 1CD and target creature is indestructible costs {w}. The three abilities together might make a charm that costs {w}{b}{g} perhaps.

That said, I appreciate how tricky this must be.

Thank you!

Yeah, I'm not always good at balancing cards. (I could always wait until I can present a most perfect possible version, but I often feel I want to get feedback on the general idea, but it's hard to make a card look unfinished. Maybe I should put an "unfinished" note in the card title or text.)

I'm happy they're not massively overpowered any more :) We can tweak the growth spell upwards easily. We'd still need a nice GW or UB ability though.

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