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CardName: Landed Coffin Cost: {B}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the start of your upkeep, put a 2/2 black knight token creature, with haste, into play. Whenever a creature you control is targeted, lose 2 life. Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Landed Coffin
{b}{b}
 
 U 
Enchantment
At the start of your upkeep, put a 2/2 black knight token creature, with haste, into play.
Whenever a creature you control is targeted, lose 2 life.
Updated on 03 Jan 2013 by Vitenka

History: [-]

2013-01-03 10:33:33: Vitenka created the card Landed Coffin

­Landed Coffers + Swamp

Hah - it's already a mash. (Shadowbane and Vitaspore Thallid)

So. It's gain life whenever your creatures are hit by black spells, and makes white knights. And I've got to make that black. Well - targeting stuff with black spells is easy in black; but gaining life? Not so much. But black does get cheap token makers (Breeding Pit being the basic example) so this part could be ok. but not this cheaply! Ah - but black does do the whole "I go fast, you can punish me later!" thing. So we can make a token maker with a downside.

Whee. That's pretty strong. Compare with Bitterblossom or Sarcomancy. I think this should probably be at least {1}{b}, or more likely {2}{b}; compare Goblin Assault.

The downside is pretty huge though - it's only one cheaper than Bitterblossom, which is roughly comparable creatures - but has no downside at all.

I'll agree Bitterblossom's downside is minimal - one life a turn ain't much, as legions of Phyrexian Arena players will agree - but it is something.

The downside of this is interestingly variable. Against some decks it'll just mean losing 2 or 4 life total. Against other decks it'll be lose 2 or 4 life a turn.

Well, it also constrains you to use decks with no (or at least minimal) equipment or enchantments; and it's practically suicide to play a second copy.

It's someonecide to play a second copy. I think two hasty 2/2s per turn might well overwhelm an opponent before they can cast 5 targeted spells.

2013-01-03 19:35:31: Vitenka edited Landed Coffin:

Ok, I guess the prospect of dropping this three times by the end of turn2 is a bit devastating. Very black, but.

Heh... I didn't want to get in the middle of this card's power level argument, because I saw where this was headed. It's true, though... If you're deal 6 damage per turn, you don't really care that you're taking 2 damage a turn. I considered this card to be better than three Carnophages... barring that my opponent doesn't play with enchantment destruction.

I guess I was thinking of all the stuff you can use to empower horobi being hosers for this. There's a few things that would just be "Ok, you played that enchantment? Great, you die." And taking that risk seems a very black thing to do. And I was thinking 2/2 was roughly as powerful as a 1/1 with flying.

But yeah; losing games to this on turn 3 won't be fun, so there's no reason to permit it to be a 1-cost.

There are indeed a handful of cards that would hose this, and if it goes up against a Horobi deck you probably lose. But most people aren't playing Horobi decks.

Not that I think it changes the casting cost of this card, but if this was in standard, I wouldn't be surprised if it didn't pop up with 4x Pithing Needle sitting right next to it. :D

As an answer for whatever Master Decoy or Prodigal Pyromancer lands to really screw this up? Perhaps, yeah. Maelstrom Pulse or Abrupt Decay might be better though :P

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