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CardName: Rhox Seeker Cost: {1}{B}{B} Type: Enchantment Creature - Rhino Pow/Tgh: 2/2 Rules Text: When Rhox Seeker deals combat damage to a player, you may put a quest counter on it. When Rhox Seeker has 3 quest counters on, it becomes an emblem with "Pay 2 life: Draw a card" Flavour Text: Set/Rarity: Community Mashup Set Rare |
History: [-] |
Rhox Brute + Momkurian, Stone Giant Wizard .. Um, that's got no text. Let's try Frost Ogre ... hmm, still vanilla.
Ok, last attempt. Card4691
Hmm. Ok; a rhino that draws cards in exchange for life.
You know; I think we'll go with a quest here. It's a seriously suitable reward.
And yes; I just had an enchantment creature turn into an emblem from the battlefield :)
So; hard to pull off (evasiveness helps) but a nice juicy reward. Reasonable?
Emblems only exist in the Command Zone. Does this trigger when it deals damage or is dealt damage?
it -> a player. And so it transforms and off to the commandzone it goes. I'm happy with that.
Ha! Had this been Mashup: the Gathering, I would have been thrilled to see a vanilla creature and a blank card. The fact that you got Frost Ogre, making it two Vanillas in a row almost feels like a waste. ;)
So the quest counters just kind of hang around? Okay. It would be nice if they did something as an emblem, but... oh, well I suppose you could have had the second ability be the activation "Remove three quest counters from ~: La-de-da." That's fine. Assuming Vitenka shorthand, I like the card. Maybe it's uncommon? Maybe Greed without the
activation is rare, even if you have to jump through hoops to get it? Not sure.
I pretty much gave up on rarity power levels. Now I work on a simplistic "French vanilla? Common. Wall of text or nich? Rare. In the middle, uncommon"
I seem to get a lot fewer comments about rarity mistakes with that heuristic than with trying to actually figure it out.
And yeah; should probably be "remove 3 quest counters: ~ transforms..."
I was under the impression that card draw for life was kinda dangerous - but if it's not, it could be made more aggressive as 1-lfe-per-card?
It's dangerous at the 1-to-1 ratio. See Necropotence and Yawgmoth's Bargain: two of the most powerful enchantments ever. It's never been a problem at 2-to-1 as on Greed.
Oh, I wouldn't want to see it tranform to Yawgmoth's Bargain. You're first instinct about power level is right, Vitenka. I just care about the subtlety of rarity in the same way that people argue about what color a card is. Ignore my ramblings. Sometimes, I'm just spinning wheels.