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CardName: Hexdraught Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature gains hexproof, or a creature with hexproof enters the battlefield, you may pay {1}. If you do, gain {2} life. Flavour Text: Set/Rarity: Community Mashup Set Common |
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Ivory Cup + Half-Armoured Walker + I really really want to punish hexproof. (This probably doesn't go far enough; but I didn't want to be too powerful a combo with your own equipment)
I wonder... can you gain something you already have if it's non-cumulative? I think you can... and if so, this plus Ring of Evos Isle would gain you 2 life for every
you can pay every turn. If you can find a way to grant Hexproof for
, this card goes nuts.
Hence my keeping the activation cost; rather than going with the 'no activation needed' newer variant. A combo that sets you up for "
:2 life" isn't that devastating; considering most combos end in "Win the game".
I think next time I make a set (Oh, I do hope not) there'll be a cycle of these, for various creature abilities. And blue will have a creature ability.
Well, it is game breaking, but I have to admit that you'd need a 3 card combo to get "
: Gain Hexproof", so yeah, maybe it's fine.