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CardName: Greedy Mercenary Cost: 2RR Type: Creature - Human Warrior Mercenary Pow/Tgh: 1/1 Rules Text: Haste, protection from white Sacrifice a creature, discard a card, pay 1 life, or pay {1}: Gain control of Greedy Mercenary and put a +1/+1 counter on it. Any player may activate this ability but only outside combat. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Greedy Mercenary
{2}{r}{r}
 
 R 
Creature – Human Warrior Mercenary
Haste, protection from white
Sacrifice a creature, discard a card, pay 1 life, or pay {1}: Gain control of Greedy Mercenary and put a +1/+1 counter on it. Any player may activate this ability but only outside combat.
1/1
Created on 14 Nov 2012 by Alex

History: [-]

2012-11-14 18:13:16: Alex created the card Greedy Mercenary

Created for Challenge # 058 from this one of the ELEVEN abilities on my generated card:

> Tap an untapped land you control, T: each permanent with a improbability counter on it gains "Sacrifice ~this~, Pay 1 life: put a improbability counter on target permanent" and "Discard a card: put a improbability counter on target permanent" and "1: put a improbability counter on target creature" and "Each creature with a improbability counter on it gains haste" and "Tap an untapped permanent you control: target permanent with a improbability counter on it gains protection from white until end of turn" until end of turn

2012-11-14 18:14:07: Alex edited Greedy Mercenary

Wow. That is a fancy, and ever growing, monstrosity. It also seems like a two card Channel/Fireball combo with Fling. I have no idea how to solve that without making the card less fun, though.

Hmm, yeah, this is kinda absurd with any of about six Fling effects. That's annoying. Even Surestrike Trident works rather too well.

The idea is obviously to have a "Grab me!" critter that doesn't suffer from the slowness provided by summoning sickness (only need to pay once per turn). Haste on its own helps there, but only if there's a not-in-combat restriction to stop it just being pulled out of combat once declared as attacking.

I guess an alternative take would be:

> At the beginning of your upkeep, put a +1/+1 counter on ~.
> Sacrifice X creatures, discard X cards, pay X life, or pay {x}: Gain control of ~. X is the number of +1/+1 counters on ~. Any player may activate this ability.

That's moving further away from the generated card though...

on 29 Nov 2012 by Visitor:

How about "any player except you" - stops you dumping all your stuff into it ready to Fling; you can only grow it if you actually take control.

That was me, by the way.

"Any opponent"?

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