CardName: Enter Cyberspace
Cost: R
Type: Tactic
Pow/Tgh: /
Rules Text: Exchange the power and durability of all units until end of
cycle.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Uncommon
Enter Cyberspace
U
Tactic
Exchange the power and durability of all units until end of cycle.
I don't actually think there are any cards that could fit the terms of that challenge. Anything with a technological or sci-fi flavour could be rethemed into magical / fantasy terminology. (Many of Magic's more sci-fi or steampunk elements, such as many Mirran or Izzet cards, could have been given much more generically fantasy names. I'm glad they didn't.)
So I thought my best hope for this half of the challenge was to do a top-down design from some technological / sci-fi concept that doesn't have a magical equivalent. The card could of course be reflavoured to fantasy Magic and printed, but I think that'd be the case with anything.
Cyberspace was the best concept I could think of for a sci-fi idea without a magical equivalent. (Nanomachines were in second place.) I'd definitely admit that this rules text doesn't really scream "cyberspace"; if anyone has other ideas for mechanics that'd more clearly communicate cyberspace, I'd love to hear them.
Created for Challenge # 057'.
I don't actually think there are any cards that could fit the terms of that challenge. Anything with a technological or sci-fi flavour could be rethemed into magical / fantasy terminology. (Many of Magic's more sci-fi or steampunk elements, such as many Mirran or Izzet cards, could have been given much more generically fantasy names. I'm glad they didn't.)
So I thought my best hope for this half of the challenge was to do a top-down design from some technological / sci-fi concept that doesn't have a magical equivalent. The card could of course be reflavoured to fantasy Magic and printed, but I think that'd be the case with anything.
Cyberspace was the best concept I could think of for a sci-fi idea without a magical equivalent. (Nanomachines were in second place.) I'd definitely admit that this rules text doesn't really scream "cyberspace"; if anyone has other ideas for mechanics that'd more clearly communicate cyberspace, I'd love to hear them.
(Ha, and over on the Space: the Convergence cardset, SadisticMystic already created Invertible Ring. I didn't realise that when I was making this.)