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CardName: Dodexperiment Cost: {1}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent discards a card at random. If it is a creature, put it into play under your control, as an artifact creature with a +1/+1 counter on it. Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Dodexperiment
{1}{b}{b}
 
 U 
Sorcery
Target opponent discards a card at random.
If it is a creature, put it into play under your control, as an artifact creature with a +1/+1 counter on it.
Updated on 26 Sep 2012 by Vitenka

History: [-]

2012-09-26 10:37:45: Vitenka created the card Dodexperiment

Discard, reanimate, +1/+1... it practically writes itself.

I nearly wrote "Target player" though; which would be a bit abusable. As it is, it's a fine uncommon. Maybe upcost it, allow you to shoot yourself in the eldrazi and make it a rare?

Ooh... that cost has got to increase. Against a creature heavy deck, this will result in 'better than Control Magic about 70% of the time (On round one and round two, the creature deck will be putting lands into play, increasing your chance of discarding a creature.)

Oh damnit. My comment got truncated. Yes it was Dodecapod + Occult Experiment

And true, it's aggressively costed because it might fizzle and, well, Hymn to Tourach.

But I guess with the parlous state of black discard these days, it should probably cost more.

2012-09-26 13:09:15: Vitenka edited Dodexperiment:

bb->1bb, not TOO much more, because of the fizzle annoyance.

Control magic takes away an actual resource they've spent mana on (and potentially enchanted and equipped) and lets you choose a GOOD one. Whereas this just takes away a card at random; so I t think it's significantly worse most of the time.

Casting it just after they search for something would be a fun and evil play, mind you. And indeed casting it early you're likely to hit something against some decks.

But you're as likely to steal their grizzly bears (or their force of nature) as something that's useful to you.

I only brought up Control Magic as a counter-point for what this card could represent, not because I thought it was a fair card to compare it to.

But I got to admit, if this was 2003 and I had a Onslaught Tribal Beasts deck, I would much rather hear that you had Control Magic in your deck than this card. By the time an opponent can cast Control Magic on a good beast, I'd be able to cast another beast and we'd bounce. That's a 3 for 1 trade, and is devastating. Had you played this before I began to play my beasts, however, you'd still have a 3 for 1 trade, and you'd be the beat down. I guess it really depends on the type of game your opponent is playing... this card makes a good 'adds variety to the format' type of card.

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