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CardName: Cremation Basilisk Cost: 4 Type: Artifact Creature - Basilisk Pow/Tgh: 0/0 Rules Text: Cremation Basilisk enters the battlefield with two +1/+1 counters on. Remove a +1/+1 counter from Cremation Basilisk, discard a card, {T}: return another target card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Community Mashup Set None

Cremation Basilisk
{4}
 
Artifact Creature – Basilisk
Cremation Basilisk enters the battlefield with two +1/+1 counters on.
Remove a +1/+1 counter from Cremation Basilisk, discard a card, {t}: return another target card from your graveyard to the battlefield.
0/0
Updated on 21 Sep 2012 by Jack V

History: [-]

2012-09-21 17:54:15: Jack V created the card Cremation Basilisk

As dude1818 suggested, a mash up of two mash ups: Ambulatory Cremation and Clockwork Basilisk.

I mashed-up based on the finished versions of both cards, trying to keep some element of all four originals, but not worrying when I couldn't.

There was enough complicated input it was hard to get a plausible card out. But I think this is not bad. It's expensive to use but being able to reanimate two creatures is obviously very useful, and there's potential for Shenanigans (TM) if Johnny find the right creatures :)

Normally this is a colorless Zombify that only requires the extra cost of a discard. That's pretty good on its own, but the timing of the abilities means it's actually possible to go "Remove the first counter, discarding Emrakul and targeting some random Ornithopter. Respond to the shuffle trigger, discard something else and get Emrakul back. Shuffle the Ornithopter and all the other cards away, but oh well. Om nom nom."

It's deliberate that you can use it twice. But you're right that's too good. The current cost is: have a creature card in your graveyard, have basilisk and broken-card and another card in hand. What would make it reasonable? It should probably have a tap anyway, and that makes it take three turns rather than one.

2012-09-21 21:50:19: Jack V edited Cremation Basilisk

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