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CardName: Clockwork Basilisk Cost: {4} Type: Artifact Creature - Basilisk Pow/Tgh: 0/0 Rules Text: Clockwork Basilisk enters the battlefield with two +1/+1 counters on it. Remove a counter from Clockwork Basilisk: Until end of turn, damage to target creature or player cannot be prevented. Flavour Text: Set/Rarity: Community Mashup Set Uncommon |
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Turntimber Basilisk + Brass Knuckles
Landfall luring deathtouch; and an antihealing punch.
... bah. This kinda works; but doesn't keep much of the turntimber.
It's also a bit strange that reducing the damage that the Basilisk does prevents damage prevention.
My thought would be to make this a 2/2 and have the counter get added to when the Basilisk attacks, in order to keep the Basilisk at least a 2/2 when damage prevention prevention time comes... but I think I might just be redesigning the card instead of helping. Maybe you need a "When you do this" trigger to make the card feel a bit more like Turntimber? 'When you cast an instant or sorcery' is pretty funny, considering that's probably the time you needed it anyway. Again, though, I might just be designing to my own purposes.