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CardName: Cantankerous Protoplasm Cost: 2 Type: Artifact Creature - Ooze Pow/Tgh: 1/2 Rules Text: Agenda (You may play this creature face down as a 2/2 creature for {3}.) When Cantankerous Protoplasm dies, name a creature type. Then put two +1/+1 counters on each creature of that type for each aura attached to Cantankerous Protoplasm. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Cantankerous Protoplasm
{2}
 
 U 
Artifact Creature – Ooze
Agenda (You may play this creature face down as a 2/2 creature for {3}.)
When Cantankerous Protoplasm dies, name a creature type. Then put two +1/+1 counters on each creature of that type for each aura attached to Cantankerous Protoplasm.
1/2
Updated on 16 Sep 2012 by jmgariepy

History: [-]

2012-09-14 05:16:53: jmgariepy created the card Cantankerous Protoplasm
2012-09-14 05:22:43: jmgariepy edited Cantankerous Protoplasm

For Challenge # 053. This triple contains Proteus Machine, Shatter and Rabid Wombat.

Morph sure does have a lot of moving parts, eh? In case it isn't obvious at first glance, the whole point behind 'Agenda' is that creatures with it are supposed to 'go off' when something happens. My intent was for them to only trigger when they die, or maybe a few could do something when they return to hand or get exiled. I suppose it could work like a trap, though... 3 creatures attacked! I flip up this Agenda creature!

Originally, I had the keyword as "Engage" and it was specifically linked to "Whenever an Engaged creature is enchanted, flip it face up." I like that idea, too, but Shatter lead me down the path of wanting my own creature to destroy itself.

The creature, originally, was also a 3/4 for {5}{g}, so if you had the mana available, you could just skip the surprise and upgrade to a mildly bigger creature. It felt like a distraction from the mechanics, though, so I pulled back to Proteus Machine standards.

2012-09-16 05:28:19: jmgariepy edited Cantankerous Protoplasm

Couple minor changes that bugged me. Removed the colored artifact thingy, and the request for a Forest. It just distracts. I was looking at Agenda as giving too many on color abilities to too many colorless cards... but that's kind of what the artifact slot does anyway. Might as well let it have it.

Also made a 1/2 for {3}, since it occured to me that I can, and it wouldn't make people unhappy in the same way that the 3/4 for 6 version would.

FWIW, I think the rules would need tweaking to allow death triggers on Agenda cards to work. But that's fine, we can tell the Imaginary Rules Team to jolly well make it work :)

I love those Imaginary Rules Teams! Their so helpful, and always let me do what I want to do! :)

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