CardName: Flying Kraken Cost: 4 Type: Artifact Creature - Ship Pow/Tgh: 0/4 Rules Text: (2): Attach target creature you control to Flying Kraken. As long as it's attached, that creature has shroud, is unblockable, and can only attack or block if Flying Kraken and all creatures attached to Flying Kraken attack or block. Play this ability only when you could play a sorcery. (2): Detach target creature from Flying Kraken. Play this ability only when you could play a sorcery. When Flying Kraken dies, destroy all creatures attached to it. Flavour Text: Set/Rarity: Multiverse Design Challenge None (2): Attach target creature you control to Flying Kraken. As long as it's attached, that creature has shroud, is unblockable, and can only attack or block if Flying Kraken and all creatures attached to Flying Kraken attack or block. Play this ability only when you could play a sorcery.
(2): Detach target creature from Flying Kraken. Play this ability only when you could play a sorcery. When Flying Kraken dies, destroy all creatures attached to it. 0/4
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For Challenge # 049. Sorry for the flyspeck text.
Basically, I thought Flying Kraken needed to be something other than a Kraken, with Flying. So it's a boat! And you can ride in the boat, which makes you probably a bit tougher and harder to block, but also vulnerable to sinking.
Similar feeling to Vodalian War Machine, although the implementation is slightly different.
Hmmm... I like the idea. It's sad it takes so much text.
I'm pleased "Flying Kraken" became a ship.
I was thinking it could become a set theme; kind of a backwards Equipment. You'd subsume the attach, detach, die abilities into a keyword (like Equip), and could have the unblockable clause as an ability on the attached creatures.
The best value out of this guy seems to be swallowing all your opponent's creatures, as a Pacifism-chucking machine.
Oops, unintentional side-effect! Made it "you control".