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CardName: Legacy Storage Matrix Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}: Exile another target artifact you control. Legacy Storage Matrix has all abilities of all cards exiled by it. When Legacy Storage Matrix leaves the battlefield, return all permanents exiled by Legacy Storage Matrix to the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Legacy Storage Matrix
{4}
 
 M 
Legendary Artifact
{t}: Exile another target artifact you control.
Legacy Storage Matrix has all abilities of all cards exiled by it.
When Legacy Storage Matrix leaves the battlefield, return all permanents exiled by Legacy Storage Matrix to the battlefield.
Updated on 25 Jul 2012 by jmgariepy

History: [-]

2012-07-25 03:59:17: jmgariepy created the card Legacy Storage Matrix

For Challenge # 048. I figured a strange puzzle box that stored and unpacked the new Legacy made some sense. I started with a new Safe Haven style card, and added the ability one of your stored cards from exile each turn, which gave the card a secondary use - it lets you skip expensive activations for the price of waiting a turn and tap.

I'm not really sure if this is the right cost. I'm guessing that {5} is probably more appropriate. I also wish I could make this card say "Except for Door to Nothingness". Hmm... door reminds me that this card doesn't sacrifice itself, even if it's part of the cost. Okay, it's broken. Mindslaver every turn is too good. I'll need to rewrite this soon and create something a bit more fair.

I was going to point out how gross this was with Mindslaver or Door to Nothingness, but... you already have.

Man... I'm not sure how to fix that. "Pay the cost to activate an ability on a card: Activate that ability" has got to be one of the most useless abilities that I can imagine. It ranks up there with "Whenever you attack with a creature, it can be blocked, if able."

Maybe I should give the Storage Matrix all abilities on all cards exiled by storage Matrix? At least then, you can pull together some weird combos, though, unlikely to be as broken. Not as fun, though. I wish I could fix that second ability, but there doesn't seem to be a good universal way to do it, assuming "~ cannot exile rare and mythic artifacts" wasn't allowed.

Yeah, it may be a Myr Welder is as good as you're going to get. You can still pull some fun charge counter manipulation shenanigans.

In fact, if I was on the design team for New Weatherlight with this submission in it, I'd push for a Myr Welder-type solution, and also to make several of the Legacy components have abilities that untap themselves, or add mana; and have a couple gain charge counters cheaply and use them for minor things, while one or two others gain charge counters much more expensively and use them for awesome things; and so on.

2012-07-25 10:35:22: jmgariepy edited Legacy Storage Matrix

Oh well. Guess I better rip off the bandage and do it. Made it all abilities instead of just activated abilities. That should at least make this some combo-player's dream card. Also added 'another target artifact' to the first ability, because you would otherwise be hosed if your opponent responded with a Shatter, and your only other artifact in play was the Storage Matrix...

Like. I'd also like Lightning Greaves + a piece of equipment with a cheap cost, but a high equip cost. By the time you've exiled two artifacts with this thing, I figure you deserve whatever nasty ability you can cobble together.

That is actually an excellent idea. In fact, I think there's great potential for a printed Equipment with Imprint that accumulates other Equipment and has all their abilities put together. Nice with things like Sai of the Shinobi, weird with Shuriken (haha, unless you add Runed Stalactite!), and brainboggling with Spellbinder.

I don't think it would do anything at all with Spellbinder. It would never get to use Spellbinder's imprint ability.

Yeah, sadly you're right.

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