CardName: Arcanis, Vagrant Archmage Cost: 3UUU Type: Legendary Creature - Wizard Pow/Tgh: 4/5 Rules Text: {U}{U}: Tap target creature. {1}{U}{U}: Draw a card. {3}{U}{U}: Return target permanent to its owner's hand. Flavour Text: "Enigmatic, unpredictable, but I'm glad to have him on board." Set/Rarity: Multiverse Design Challenge Mythic |
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Created for Challenge # 048 based on Arcanis the Omnipotent. I figured Arcanis might be reasonably likely to a) still be around N years later, and b) willing to abandon his current way of life to lend his strength to the crew (especially if he gets paid). I imagine he could well have his own reasons for helping out and he's certainly got some secrets: all good qualities for an interesting storyline character.
power up his abilities if he's going to be mythic
make the abilities more closely mirror his first printing
The abilities are now all very closely tied to Arcanis the Omnipotent's.
For power level, Flood and a slightly better Treasure Trove both seem reasonable creature abilities. (The draw-a-card ability is worse than Sphinx of Magosi's.) Getting a discount Capsize as an activated ability may be somewhat insane, but he is meant to be a mythic.
Well, unlike Capsize, he requires a down-payment, and he's vulnerable as soon as you pay 5. That's probably much more fair. Dangerous when you have ten mana... but what isn't?