CardName: Can you escape my Hall of Mirrors? Cost: Type: Scheme Pow/Tgh: / Rules Text: For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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For Challenge # 026. Vitenka is right that the best Archenemy Schemes are effects don't fit in regular Magic. This card doesn't seem fair when played in a multiplayer game (and does nothing in a one on one), since, if you're going to radically alter the board like this, your own stuff should be up for grabs as well, ala Scrambleverse. But the ability to dash your opponent's strategy by giving them the wrong tools seems much better in a one on four game.
Yeah, that's a great effect for Archenemy.
ETA: And a great name. We're doing very well with names :)
Heh! Fun. Sometimes will do nothing, sometimes... will utterly scramble a Tribal deck or combo deck :)
make scheme