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CardName: Weight of Eternity Cost: 9 Type: Enchantment Pow/Tgh: / Rules Text: Flash Creatures your opponents control get -3/-0. Whenever a creature an opponent controls has 0 or less power, it's controller sacrifices it. Emerge {5}{C} Flavour Text: Set/Rarity: Community Mashup Set None

Weight of Eternity
{9}
 
Enchantment
Flash
Creatures your opponents control get -3/-0.
Whenever a creature an opponent controls has 0 or less power, it's controller sacrifices it.
Emerge {5}{c}
Updated on 07 Aug 2020 by Jack V

History: [-]

2020-08-06 18:31:00: Jack V created and commented on the card Weight of Eternity

­Artisan of Kozilek + Resounding Thunder + Sensory Deprivation

It's REALLY HARD to make blue's power-diminishing combat tricks worth 9 mana but I did my best. Not sure if it's too good because it sticks around or too bad because it costs 9.

I feel this type of effect would be good enough if the "0 power means death" ability stayed as it is, but the power-reduction itself was a one-time effect.

The 9-mana doesn't feel entirely relevant to the balance since the emerge cost is attractive enough.

2020-08-06 18:37:51: Jack V edited Weight of Eternity:

Typo, emerge should be 6 mana.

And if it has indestructible, the game soft locks

Oh, yeah, definitely should sacrifice. There are still cards that combine with this for a soft-lock, but indestructible is just too common.

Make it a rule instead? "Creatures with power of 0 have 0 toughness"?

> "Make it a rule instead? "Creatures with power of 0 have 0 toughness"?"

That's not a rule. That's a static ability. And it is subject to layers and hence won't do what this card wants. You probably want to copy and adapt the actual wording of the rule though:

> If a creature has power 0 or less, it's put into its owner's graveyard.

2020-08-07 07:32:42: Jack V edited Weight of Eternity:

"destroy it" -> "sacrifice"

Yeah, the templating wasn't good. Not sure if sac works either.

Still musing about emerge cost, not sure what is appropriate.

This still can soft lock with an Assault Suit, but that's a very niche circumstance, so it's probably fine on that front now. I just fear state triggers

Thank you to everyone helping. Yeah, I don't think any of the current options are right, but I didn't want to wait to figure one out. I don't think it's ever done to explicitly say "put it into its owners graveyard". Maybe the only option is to specify a trigger time like when cast or at end of turn, although maybe there's a standard wording I don't remember.

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