temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Big Mana Pool World Reference

CardName: Faerie's Distraction Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell or ability that would put one or more counters on a permanent or player. Flavour Text: Pin forsook her ideals for the comfort of stable profession, but her young idols grew to keep The Stinger's ideals. Set/Rarity: temporary storage None

Faerie's Distraction
{u}
 
Instant
Counter target spell or ability that would put one or more counters on a permanent or player.
Pin forsook her ideals for the comfort of stable profession, but her young idols grew to keep The Stinger's ideals.
Updated on 14 Aug 2019 by Sorrow

History: [-]

2019-08-14 03:06:57: Sorrow created and commented on the card Faerie's Distraction

I don't think the game can actually look forward into time to see whether that's true

The game actually cannot. Which is why we have a card with an Oracle working that technically does not work in the rules and tries exactly that.

The best I can offer that might work better is

"If target spell or activated or triggered ability would put one or more counters on a permanent, instead exile it. (It stops resolving.)"

Now that would have interesting consequences for an effect that has the putting of counters somewhere in the middle, but I see the option of doing something amazing with this as a feature.

I don't think that's better. It's not the countering part that's the problem

The next time this turn counters would be put onto things, instead split-second ?

Yeah, that's the way to go. "If counters would be put on a permanent or player this turn, instead put no counters on instead"

Dude's suggestion probably best fixes this mess of a design while aligning for what I envisioned. Maybe I could include Vitenka's "The next time" part to keep this at {u}. Otherwise, I think if it stopped all counters for the turn I'd have to bump to the cost at least {2}{u} or probably {3}{u}.

It might need to be 1 or 2 mana more, but not that much, I don't think. Depends on the environment and how often you're putting counters on things.

Add your comments:


(formatting help)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)