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CardName: Gambling Sliver Cost: {R} Type: Creature - Sliver Pow/Tgh: 1/1 Rules Text: All slivers have: "When this enters the battlefield, it deals 1 damage to each player" and Flavour Text: Sliver art direction: Draw a tyrannid. Set/Rarity: Community Mashup Set Uncommon

Gambling Sliver
{r}
 
 U 
Creature – Sliver
All slivers have: "When this enters the battlefield, it deals 1 damage to each player" and
Sliver art direction: Draw a tyrannid.
Illus. Games Workshop
1/1
Created on 23 May 2019 by Vitenka

History:

2019-05-23 08:34:39: Vitenka created and commented on the card Gambling Sliver

­Untame Lightning + Gamble + Spectral Sliver

Ooops, accidentally rolled two random real cards. Sure, let's go with that. The last card points out that The slivers are back so I'm making a sliver.

The sliver in question being a ghast.

Ok, so... gamble. Wow. Search one card from your deck; destroy your deck. Then discard a card at random. Hoping it not to be that one game-winning card you got. Or, you know, you're planning to win by having no hand and library. So shamefully, this is a cheese enabler.

And deal 5 to a random creature, and 1 to each player.

Ok; wow. All slivers tutor would be utterly utterly bonkers. All slivers dealing 1 to each player is perfectly fine though. Admittedly, all slivers have "When a sliver ETBs, deal..." would ramp really stupidly quickly.

Incorporating gamble... ah, we'll turn damage into mill. That's a cop out. Let's not do that. It incorporates none of the risk.

Make each player discard a card at random? That kinda fits. But it's an unprintably horrible card because it's wayyy too easy to break the symmetry (I draw a card, I play my sliver, everyone discards 14 cards... guess we're all just playing from top of deck) and just not fun at all.

All players tutor? That would be... yeah, still too crazy. I think we'll have to stick with just the damage bit. Oh well.

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