CardName: Spitting Mangrove Frog
Cost: {1}{B}
Type: Creature - Frog
Pow/Tgh: 3/1
Rules Text: {B}: Spitting Mangrove Frog has deathtouch until end of
frog.
Flavour Text: It's... a frog.
Set/Rarity: Community Mashup Set Common
Spitting Mangrove Frog
C
Creature – Frog
: Spitting Mangrove Frog has deathtouch until end of frog.
Gosh. It's a terrible card from the dark. Is that adjective redundant? Very nearly. Aaanyway, it's a 2/4 slug that either has first or last strike, depending on whether you (over)paid that turn. And a 1/1 deathtouch frog, that can put (set mechanic) counters onto stuff when it dies. Said set mechanic appears to basically be energy counters, but per-thing rather than pooled.
So toggle-deathtouch? And whatever anti-deathtouch is called; other than "Having 1 toughness"?
Half-slug, half-frog? ... huh. there really weren't as many of the augmentable creatures as it seemed. That explains why augment wasn't fun to play.
Wow, I really can't think of anything good to do with this. Toggleable death-frog it is.
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Mangrove Scavenger + Spitting Slug
Gosh. It's a terrible card from the dark. Is that adjective redundant? Very nearly. Aaanyway, it's a 2/4 slug that either has first or last strike, depending on whether you (over)paid that turn. And a 1/1 deathtouch frog, that can put (set mechanic) counters onto stuff when it dies. Said set mechanic appears to basically be energy counters, but per-thing rather than pooled.
So toggle-deathtouch? And whatever anti-deathtouch is called; other than "Having 1 toughness"?
Half-slug, half-frog? ... huh. there really weren't as many of the augmentable creatures as it seemed. That explains why augment wasn't fun to play.
Wow, I really can't think of anything good to do with this. Toggleable death-frog it is.