CardName: Fluidity of Experience Cost: 4U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's end step, unless that player cast a spell that wasn't countered, put quest counter on Fluidity of Experience, then for each quest counter on it, put a 1/1 blue Homonoculous creature token onto the battlefield. Flavour Text: "All things are difficult before they are easy." - Dr. Thomas Fuller Set/Rarity: Multiverse Design Challenge Rare At the beginning of each opponent's end step, unless that player cast a spell that wasn't countered, put quest counter on Fluidity of Experience, then for each quest counter on it, put a 1/1 blue Homonoculous creature token onto the battlefield.
"All things are difficult before they are easy."
- Dr. Thomas Fuller |
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Challenge # 015. I find it funny that my 'answer' quote is close to being an answer itself to my previous quote. "Green says that the way to happiness is to let life happen, eh? Well," says Blue, "If you work on something over and over again, it will become second nature. Then you'll see how harmony with environment really works!"
Also, I haven't seen "successfully cast" in Magic parlance for a while, and it evidently doesn't appear on any oracle texts anymore. I dug around. It seems that all cards that used to say "successfully cast" got changed to "played" since there was no way to properly trigger a successfully cast spell. Of course, since my trigger is at the beginning of the opponent's end step, it doesn't seem like there's a real problem... besides player confusion, of course.
You know what? Let's just call a spade a shovel. Changed the "successfully cast" wording to "Unless a player cast a spell that wasn't countered", which took less words to express anyway.
"A player cast a spell that wasn't counters" isn't going to work so well. If I cast Wrath of God, and you respond with Counterspell, then all my spells were countered but you cast one that wasn't. I think "that player" would work.
I don't quite get the name. Seems to be rewarding you for making the opponent's life as difficult as possible (countering all their stuff).
Changed to "that player". Thank you.
The name is supposed to represent the fact that the more experience you have with countering your opponent's stuff, the better you get at making Homonoculus. That's probably not coming though, though, because there's a disconnect between the two abilities, and the new thing that this card does, and thus the point of focus, is care about whether your opponent's stuff is being countered. Perhaps I'll come back to this quote and try a different card later.
This challenge is tricky, isn't it? We can end up with a bunch of interesting designs, but they may not be especially clearly tied to the flavour we were going for.