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CardName: Counting Seal Cost: {B}{R}{G} Type: Enchant - Creature Pow/Tgh: / Rules Text: When Counting Seal leaves the battlefield; choose one: • Deal 4 damage to target creature. • Target player discards 3 cards. • On two target creatures, put a +1/+1 counter Flavour Text: Set/Rarity: Community Mashup Set Rare

Counting Seal
{b}{r}{g}
 
 R 
Enchant – Creature
When Counting Seal leaves the battlefield; choose one:
• Deal 4 damage to target creature.
• Target player discards 3 cards.
• On two target creatures, put a +1/+1 counter
Updated on 09 Jan 2019 by Vitenka

History: [-]

2019-01-09 10:02:25: Vitenka created and commented on the card Counting Seal

­Grip of Emptiness + Temur Charm

A slightly badly templated temporary-steal (it's missing haste) - makes the creature abilityless, but adds some power; and if you get it killed, you also get to kill a land.

And fight, or counterspell, or mass cowardice.

Well, those go together like... five completely unrelated things.

Ok, I think I see a way to do this. We salvage the "when it dies" part of the grip, and have the effect you get be a charm. So it can be a curse, or a threat of a curse, kind of thing. And we get to use "Hey, aura's die when the creature they are on die" to simplify it.

Colour... {b}{r}{g}? Gah, that means it has to be a 3 cost at least. Which means it needs to be pretty powerful in its effects.

Was Red ability then green, then black; but then I realised that pumping the power on the red ability and putting ugly wording on the green one gives a neat little countdown effect.

Power level is all over the place; card is clunky, effect is horrible.

I think there's something in the basic idea of a seal, like thism, though.

it seems alright but i'd just have it say when it dies, jund doesnt do anything but destroying (i think), and an opponent probs won't do anything to it because it isn't a threat unless they do something to it

Also why enchant - creature? if it's a cretaure why doesnt it have PT and no subtypes? u and yer weird formatting!

In this case - Welcome to "How cards used to be formatted way back when". I can never get enchantments right. And doing it this way also sneakily saves a line and makes it fit :)

It could trigger off the enchanted creature dying; but this way it also triggers off that creature getting unsummoned or whatever else. The expected use is either "I put this on your creature, then kill your creature so effectively this is just spliced on" with a side order of "This creature you thought maybe kill? Maybe now you won't kill it."

oops this makes sense (well not entirely, but more than what i assumed)

i thought this was an enchantment creature... not an aura :P

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