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CardName: Bio-Oil Food Chain Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Salvage 4 (Put the top 4 cards of your library into your graveyard, then return a card at random from your graveyard to hand). Untap target creature an opponent controls, then untap up to two target creatures you control. Flavour Text: Set/Rarity: temporary storage None

Bio-Oil Food Chain
{2}{u}
 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard, then return a card at random from your graveyard to hand).

Untap target creature an opponent controls, then untap up to two target creatures you control.
Updated on 10 Jan 2019 by Sorrow

History: [-]

2019-01-09 04:49:05: Sorrow created the card Bio-Oil Food Chain

First off, I like Salvage. Neat ability.

That said, I think you want to get rid of "When you cast this spell" and just let the ability start with "Put the top 4 cards...". One, because it's shorter. But also because the 'when' ability might do something wonky when the Bio-Oil Food Chain gets countered. It puts the Food Chain in your graveyard. Then the Salvage ability goes off, and it might put the Food Chain into your hand.

The weird part about all this is that, since your opponent can choose whether or not to wait for Salvage to go off before or after they Cancel the Food Chain, they're the one that gets to choose... and they might spend a long time fussing over something that probably won't matter anyway.

I'm sure the Spikes out there would love to have this technicality that they can exploit. Personally, I try to avoid feeding the Spikes.

As for the card's power level: It kind of bothered me that this was so much better than Refocus (Salvage will generally be better than a cantrip. Untapping an opponent's creature will usually be a meaningless gesture.) But then I remembered Cerulean Wisps. So I don't know. I'm guessing this is probably fine. Untapping creatures is only powerful when it is.

2019-01-09 14:13:04: Sorrow edited Bio-Oil Food Chain:

Removed "When you cast" from Salvage at jmgariepy's suggestion. I also increased the cost from {1}{u} to {2}{u} to be safe.

Shouldn't the ability like that best be a keyword action? I. e. "Salvage 4. (Mill 4 then draw from graveyard.)"

Right now it's just like scry used to be.

I find it funny that the difference between this being a keyword action and a keyword ability is that one has a period, and the other doesn't.

Scry used to be "At random"? Gosh; I don't rememebr that.

As it is, this feels like it needs to be paired with some graveyward mechanic to really shine.

I created Salvage partly in response to Recycle Foresight Amethyst.

No, scry was never random

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