Gate to Ukmor

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Showing 38 of 38 White cards

Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)

Show rarities: C U R M

 R 
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 comments
last 2015-06-27 02:35:42 by keflexxx
 M 
Creature – Human Cleric
Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
8 comments
last 2015-06-29 14:00:38 by morlor
 U 
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
 C 
Creature – Bird Druid
Flying
Whenever a player infuses a spell, you may gain 2 life.
2/1
 C 
Creature – Cat Soldier
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
3 comments
last 2016-02-24 14:52:19 by morlor
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
 R 
Sorcery
For each {1} in this spell’s total cost, you may tap an untapped Cleric or Druid you control rather than pay that mana.
Return each creature with converted mana cost X or less from your graveyard to the battlefield.
2 comments
last 2015-06-27 02:30:11 by keflexxx
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
Siphon {w} ({w}, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
2 comments
last 2015-07-03 04:31:34 by olbro
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.
1 comment
2015-06-25 05:59:23 by keflexxx
 U 
Creature – Snake Cleric
{2}{b}: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
1/3
 M 
Sorcery
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
1 comment
2016-04-27 10:41:50 by morlor
 C 
Creature – Elephant Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{w}, Remove a charge counter from Loxophant Counsellor: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Rhino Cleric
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
4 comments
last 2015-06-27 07:09:16 by morlor
 C 
Creature – Human Cleric
{1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
2 comments
last 2015-06-28 16:48:09 by morlor
 C 
Creature – Human Druid
{1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.
2/6
 U 
Creature – Giant
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
1 comment
2016-02-25 09:00:54 by morlor
 C 
Creature – Elemental
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
3 comments
last 2016-02-26 07:21:27 by Bruf_forgot_his_password
 C 
Creature – Ox
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
5 comments
last 2015-07-20 15:30:06 by dude1818
 U 
Instant
Exile target creature, then return it to the battlefield under it's owner's control. You gain 1 life.
Infuse {3}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
3 comments
last 2015-06-25 01:36:04 by keflexxx
 C 
Creature – Human Druid
Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
2 comments
last 2015-06-27 01:04:05 by MVT
 R 
Enchantment
Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost {1} less to cast.
3 comments
last 2015-06-28 16:35:48 by morlor
 C 
Creature – Elf Druid
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
3 comments
last 2016-02-23 13:22:01 by keflexxx
 U 
Creature – Elephant Druid
If your life total is 10 or less, Sessari Tuskguard is a white Elephant with base power and toughness 1/4.
4/1
 U 
Creature – Elk Spirit
When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
4 comments
last 2016-02-25 09:05:55 by morlor
 R 
Creature – Elemental
Sacrifice three lands: Soul of the Sands gains indestructible until end of turn.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
4/7
2 comments
last 2016-03-28 12:09:27 by morlor
 R 
Creature – Spirit Cleric
Double strike
Noncreature spells cost {1} more to cast.
2/2
3 comments
last 2016-02-25 09:06:59 by morlor
 R 
Creature – Cat Cleric
Vigilance
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
2/3
2 comments
last 2016-02-23 11:01:15 by olbro
 C 
Creature – Cat Cleric
Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
1 comment
2016-03-16 14:11:14 by morlor
 U 
Creature – Cat Druid
First strike
Cycling {w}{w} ({w}{w}, Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
2/1
3 comments
last 2015-06-29 13:52:56 by morlor
 R 
Creature – Rhino Cleric
Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
3/3
1 comment
2016-02-25 09:10:40 by morlor
 R 
Enchantment Artifact
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{t}: You gain 1 life.
Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.
2 comments
last 2015-07-03 05:27:48 by keflexxx
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 U 
Creature – Centaur Druid
Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield.
3/4
 U 
Creature – Cat Cleric Druid
Creature tokens you control get +1/+1.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
3/2
1 comment
2016-02-23 04:19:33 by keflexxx

Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)

Show rarities: C U R M


Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard