Gate to Ukmor

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Showing 34 of 34 Multicolour cards

Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)

Show rarities: C U R M

 U 
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
 R 
Sorcery
All creatures get +X/-X until end of turn.
2 comments
last 2016-02-24 14:47:44 by morlor
 U 
Creature – Minotaur Warrior
Whenever you cycle a card, target opponent discards a card at random.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/4
 R 
Creature – Orc Warrior
If Murderous Executioner attacks and isn’t blocked, you may have it deal damage equal to its power to target creature the defending player controls. If you do, Murderous Executioner assigns no combat damage this turn.
6/6
5 comments
last 2016-02-24 14:37:42 by morlor
 M 
Legendary Creature – Orc Warrior
Damage is not removed from creatures at the end of each turn.
At the beginning of your upkeep or whenever another creature dies, Rol'gur of the Cursed Blade deals 1 damage to each other creature and each player.
3/4
1 comment
2015-06-25 01:43:34 by keflexxx
 C 
Creature – Minotaur Warrior
First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life.
4/1
 R 
Creature – Giant Druid
Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
6/4
 U 
Creature – Elf Druid
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn.
3/2
5 comments
last 2015-06-27 07:14:34 by morlor
 R 
Creature – Elephant Druid
Players can't discard cards.
3/2
4 comments
last 2015-07-05 03:44:41 by morlor
 U 
Creature – Elephant Druid
Reach
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
2/5
 C 
Creature – Human Druid
When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
 M 
Legendary Creature — Elf Bear Druid
Lifelink
Whenever you gain life, add that much {g} to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end.
2/2
 U 
Instant
Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse {1}{g}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 R 
Creature – Snake Cleric
If an opponent would gain life, you gain that much life instead.
{w}{b}, {t}: Target creature gains lifelink until end of turn.
4/5
3 comments
last 2015-06-28 16:14:46 by morlor
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
{3}{w}{b}
 
 R 
Sorcery
Destroy all creatures. You gain life equal to the number of creatures destroyed this way.
 M 
Legendary Creature – Rhino Cleric
You may tap up to 6 untapped lands you don’t control as you cast this spell. It costs {1} less for each land tapped this way.
Creatures your opponents control gain “At the beginning of your upkeep, tap an untapped permanent you control.”
2/5
 U 
Creature – Demon Cleric
When Seeker of Flesh enters the battlefield, target opponent may sacrifice a creature. If they don’t, put a +1/+1 counter on Seeker of Flesh.
As long as Seeker of Flesh has a +1/+1 counter on it, it has flying and lifelink.
2/1
 U 
Creature – Cat Cleric
Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
 U 
Creature – Elf Scout
Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
2/2
 U 
Enchantment
{x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X.
1 comment
2015-06-25 01:53:41 by keflexxx
 R 
Creature — Race Scout
{x}, {t}: Reveal the top {x} cards of your library. You may sacrifice a creature. If you do, put a revealed creature card with converted mana cost less than or equal to the sacrificed creature’s converted mana cost plus {x} onto the battlefield. Put the rest of the revealed cards on the bottom of your library in a random order.
1/1
2 comments
last 2015-06-27 07:53:03 by morlor
 U 
Instant
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse {2}{g}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 M 
Legendary Creature – Merfolk Scout
Whenever Salaqua, the Swiftstream attacks, choose two —
• Salaqua can't be blocked this turn.
• Whenever Salaqua deals combat damage to a player this turn, draw a card.
• Whenever Salaqua deals combat damage to a player this turn, untap up to two target lands.
2/2
5 comments
last 2015-07-13 13:36:41 by olbro
 R 
Sorcery
For each player, look at that player’s hand and put any number of permanent cards from it onto the battlefield under your control.
A simple gesture brought forth their closest allies and wildest dreams.
 U 
Creature – Bird Wizard
Flying, prowess
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
3/2
3 comments
last 2015-06-25 03:22:26 by keflexxx
 M 
Planeswalker – Dack
+1 Gain control of up to one target artifact or enchantment.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with "Cards in your hand have Cycling {1}"
4
 R 
Creature — Weird Wizard
{u}{r}, {t}: Frostfire Adept deals 1 damage to target creature or player.
Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step.
Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs {1} more to cast.
1/1
 R 
Creature – Human Wizard
Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and "{1}, {t}, Sacrifice this artifact: Scry 1" onto the battlefield.
3/3
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead.
Draw a card.
 M 
Legendary Creature – Vedalken Wizard
Whenever Ren, Plenyari Overseer enters the battlefield or attacks, each player reveals cards from the top of their library until a noncreature nonland card is revealed. Exile that card and put the rest of the revealed cards on the bottom of their owners’ libraries in a random order.
{u}{r}, {t}: Cast a card exiled by Ren at random without paying its mana cost.
3/1
2 comments
last 2015-06-27 08:54:30 by Alex
 C 
Creature – Goblin Wizard
Haste
{u}{r}, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays {2}. If they do, Vexing Apprentice deals 2 damage to that player.
2/1
1 comment
2016-05-18 14:39:29 by morlor
 M 
Planeswalker – Mayna
+1 Up to one target creature you control gains double strike until the beginning of your next upkeep.
-3 Mayna Ashe deals 3 damage divided as you choose among any number of target creatures or players.
-7 You get an emblem with “Creatures you control have vigilance and haste.” and “After each opponent’s declare attackers step, you get a declare attackers step.”
4
2 comments
last 2015-06-26 06:52:25 by olbro

Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)

Show rarities: C U R M


Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard