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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 16:10:21)
I like the result. I think it's good when the two parts aren't obvious. It's a smoother mixture.
For example, I wanted to do a Dazing Scout with "
,
, Return an island you control to its owner's hand: Counter target spell unless its controller pays
."
I looked at other people's cards and tried not to do the same mashup.
...Thanks? This one's probably my worst result, although Ingot Knight is the most boring.
I'm glad you got my intent :D. I didn't do "blocked by" because red is generally an offensive color, but it would work just fine.
Thanks. The Phyrexian mana didn't come from either card, obviously, but I felt it was justified since it was Phyrexian.
I worried that players would think "repeat this process" would mean they should tap another creature.
For example, design a Wurm that's not green or red, a Dragon that's not red, a Demon that's not black, or an Angel that's not white or black. (There are enough black angels that that's a well-established pattern now. The point in this challenge is to go outside the well-established patterns.)
The cards must make more sense in the colour/s in which you design them than in the creature type's more normally associated colour/s.
I liked it when the red one got +1/-1. You could always do it at the opponent's end step if you wanted to attack with it as a 2/2 rather than a 3/1.
I changed them slightly, Red & Black now get +1/+0 and Blue +0/+1
Oh, it didn't occur to me to list my 5 cards here for some reason. They're Interim Ambassador, Bogle Ambassador, Despised Ambassador, Trumpeted Ambassador and Flighty Ambassador.
Nice cycle, Alex. I like how these guys ignore the rest of the game when they're just fighting each other. Feels like the flavor for these could be very strong, like a bunch of creatures all cut from the same material, whose powers don't work on each other. Cyclops versus Havok and all that.
Darkheart's entry looks good, too, but, they are a little harsh. I think they should all get the +1/+1 bonus when you untap them, not just the white and green one. I figure it's okay that they all have the same power level if it is hard to pin down just how powerful that is...
A lot of my cards weren't really in color, but I figured it was okay, since it's not solid where on the color chart they lie. I just figured that both red and white had first strike, and white gave your stuff first strike. Why not let red give it to your opponent? It sounds like the sort of thing that an annoying goblin you controlled would do...
Darkheart: Yeah, that's a nice twist. I was looking for something similar, with a drawback that was not always a drawback, but didn't think of anything and "does not untap. Untap if you..." is a good choice.
@Darkheart: They seem a perfectly reasonable entry to the challenge! I hadn't thought of going that route - the same kind of drawback with all of them, just a stronger circumventing ability for green and white.
Hmm. It kinda does. When Wizards have printed it, it's been mainly green but also red: Goblin Flotilla, Mammoth Harness and Spitting Slug.
Here is my contribution:
Aura Feeder, Gear Feeder, Crypt Feeder, Rage Feeder, Terra Feeder.
Hopefully they are OK as I'm still kinda new at this.