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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 16:50:06)
I definitely like this cycle (and jmg's).
Although, somehow "last strike" seems sort of non-red unfortunately.
Alex: Interesting cards and well done. I could see an Evotan "Lord" that blanks text boxes of other Evotan, negating the drawbacks of some and advantages of others.
Jmgariepy: Also cool cards, funny that you both went the "blocks or is blocking" path - Great minds and all...:)
This is quite a natural black drawback, but Takenuma Bleeder is about the only printed creature to have it.
This would be pretty much Phantom Whelp if it said "at end of combat", and that's how I had it originally. But actually, I think this stronger version is still fine. It's similar to Dream Fighter in that it virtually never gets to actually fight, but that means it's okay for it to be 2/2 because the 2 power is barely ever relevant.
That is quite fun. I do like that it can be a distinct benefit for a green deck to get this effect, though: Trophy Hunter, Pistus Strike, Jagged-Scar Archers, and more or less every green Archer printed, in fact :P
Ha! I've just seem jmgariepy's ones (he didn't provide links), and his and my red ones are virtually identical :) Given which, it's quite pleasing that our other four are so different!
Bah, you made it easier? where's the fun in that? :) No, it's fair enough, this way there's a lot more choice.
But I decided to go for the original harder version anyway :P So behold: Lunging Evotan, Lurking Evotan, Leering Evotan, Lagging Evotan, Looming Evotan. The idea is that when they're fighting their own kind, they're just vanilla 2/2s. But when they fight something else, it's very different :)
I'd imagine whatever set had these would also be an artifact Evotan (a 2/2 for
, probably vanilla like Stonework Puma), and perhaps another cycle of them at 3/3 for 3C at uncommon. That should provide enough of them that their interactions would get noticed in Limited, and perhaps people might start sideboarding in some to fight against the white or green (or blue) ones, or sideboarding some out against the red or black ones :)
Alex: Huh, you're right. I hadn't realised it was so strict. There are plenty of CC and DD 2/2s with upside and of 1C 2/1 with upside, but no actual grizzly bears, even at rare.
In fact, it's interesting that W and G get better than grizzly bears, and B, R, U and A get worse than grizzly bears, but no colour only just gets grizzly bears any more. Now I feel more enamoured of grizzly bears (even if in a constructed format you can find a 2CMC 2/2 if you need).
Camruth: Yeah, I think it's definitely interesting, even if it its hard to actually fulfil.
Ha! I got there, but I admit, that was a challenge. Even more so that they all had to be mechanically tied together. (and still, I kind of cheated, since keyword abilities were involved in some way...) Odyssey had a cycle of hounds that all do this, but the only connecting factor between those cards was that they had 5 different ways to say 'dog' (Mad Dog, Wild Mongrel et. al).
Still, I don't think there's anything wrong with creating a very difficult challenge, then failing to be able to follow up on it yourself. I'd rather push people to try to create absurd things, then let them fall back on comfortable and easy. B-)
EDIT by Alex: The cards are Interim Ambassador, Bogle Ambassador, Despised Ambassador, Trumpeted Ambassador, Flighty Ambassador.
I may have made this one a bit too challenging. So I have modified it to make it all 2/2 creatures with a maximum CMC of
- one of each colour still * Casting cost has the be the same on the entire cycle.
Camruth: Fun cycle; reminiscent of Ana Battlemage in the Planar Chaos alternate universe. But if Wizards were printing it it'd have to be at 2C rather than 1C (like the Sunscape Battlemage cycle and the Bant Battlemage cycle), because red, blue and black just don't get a 2/2 for 1C without a strict drawback. A 2/2 with some ability that's remarkably fiddly to activate doesn't count, because it can still be a Runeclaw Bear. It has to be something that applies even if you only ever use it to attack or block for 2.
Well, there have been some very...interesting cards so far, which is great. There is also a lot of variety in which cards people have decided to mash together.
why not use the "repeat this process" wording from Scalpelexis ? Interesting version though, well done
I think there's a place for hosing big creatures. It has been a while since Reprisal and Intrepid Hero were regularly reprinted, although Big Game Hunter wasn't that long ago. Fun mashup: I would have expected the default to be to make Delirium the damage-trigger of Scalpelexis, rather than combining them both into an instant like this, which is perhaps a more interesting option.
Undeniably odd.