Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-08-26 00:49:40)
I'm sorry, I couldn't follow what you meant.
I intended it to "die" during combat, and then actually die at the end of that turn. So it's mostly anti-first-strike and anti-instant-burn-spells, but might occasionally matter in other ways. But it sounds like you had something else in mind, or I didn't understand what problem you foresaw?
As written, this doesn't do much. It still dies the same turn it takes damage, since the next end step is the one immediately following combat. "Your next end step" actually encourages the "block and counterattack" jmg mentioned. I think the best way to encourage attacking is "end of your next combat phase." You can still block and counterattack, but it also has the option to attack and bonus attack.
I presume this isn't supposed to die until your next end step. Otherwise, Resilient encourages leaving this untapped to block... so it can 'die' on your opponent's turn while blocking, and attack on your. As opposed to 'die' when attacking on your turn, and stick around in a tapped state during your opponent's attack step.
Charging Troll
See Challenge # 154.
I think an "exile first" version might be better, but I wasn't sure I could get the rules to work.
Thanks!
It definitely could have flying, I was just looking to see if I could make something more different.
That's kind of weird I guess. I see the idea, but I feel the implementation is awkward on the card.
During the combat phase, opponents exile spells without revealing them before casting them. You may guess the name of each spell exiled this way. If you guessed correctly, that spell can't be cast, otherwise the spell may be cast.
There's probably still a bunch of things wrong with that.
The ability also feels blue, mainly since the combat phase will most likely be seeing instants, which seem more like something blue is going to counter. I don't know how many things with flash would be in the opposing deck, but I'm not imagining too many that it'd be white's concern. I really like the idea, but main phase would feel more white to me.
I think it could still have flying maybe. The mentor ability could really go on any creature doing the job, but then I'd also expect a keyword or something on any iconic or semi-iconic creature just to make it stand out more.
Pretty good flavor.
Ouch. Is the flavor the opponent getting the riddle wrong?
Hungry Dragon
See Challenge # 154.
One of the most famous stories of dragons is the one who terrorises a town, demanding a sacrifice if it isn't to go berserk eating the whole town. Which is actually quite black.
Gerrard il-Capashen
For Challenge # 154. Since I said "What about a Black Gerrard"?" I might as well follow through. In this version of reality, Urza decided it would be easier to manipulate Gerrard to do his bidding if his goals were selfish. So he set him at an early age to be a villain to the Capashen people, and instigated a desire for thievery in him. Gerrard's first great idea (which totally was not fed to him by Urza's sources) was to steal all the pieces of the Legacy. Now, with the Legacy in place, Urza has manipulated this extraordinary individual to sail his ultimate weapon directly into the heart of the maelstrom.
Mentor in the River
See Challenge # 154.
A chinese style dragon has good reason to be blue? I wasn't sure what ability would be in flavour, so I tried "going to it for advice", but I'm not sure if that comes across.
Yup. Although with the requirement of having actual lands on the battlefields, which hopefully slows things down a bit. Sorrow said "flavourshift" not "non-broken" :)
But even though it's hard to balance fast mana, presumably this could be rejiggered until it's balanced, even if it's then underwhelming.
Sphinx of Permission
See Challenge # 154.
Magic Sphinxes usually have flying, but I think the flavour concept doesn't need it, so if we're starting over, if sphinxes go in red, maybe they don't. Not sure what happens if sphinxes are mostly white.
Lots of people try "guess a spell" mechanics, and it's hard to do right. Doubtful I managed it here.
Two key points. One is, during combat, there's a much narrower selection, so it's more plausible to guess. The other is, you guess before the card is chosen, ie. before costs, so there's no awkward rewinding.
The other is how the rules works. I think it works like this. If opponent screws up and eg. has no valid targets and needs to rewind, that only benefits you by knowing what the card is after you guessed wrong. If you guess right, they don't get as far as paying costs or choosing targets.
Is that you, Dark Ritual? You may be wearing a green costume but I recognise you!
Hee. "Pick your poison" indeed. Nifty.
Being less overpowering with first strike is actually a very sensible criterion for a proposed red mechanic to meet, because there's always a need for double-scoop-french-vanillas, and it lets you have commons with both abilities and commons that grant both abilities without being too worried about the combination in Limited.
Mm, you're right, "shapeshift to the size of a giant" is very much within blue's flavour, isn't it?
They did eventually print "White Shock", Righteous Blow. "Lightning" definitely makes sense as a flavour for white removal spells.
Or maybe just, "at end of combat" (whatever the wording for that is)? That wouldn't be very different, but would occasionally matter, eg. it would be less overpowering with first strike, and would let them sac the creature or something if they wanted.