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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-26 00:53:34)
Yeah, that's true. It's deliberate that villainous is somewhat redundant, just like heroic is only occasionally triggered without building a deck to do so, but this may be too far.
I wanted to keep the mana cost similar to the original, but maybe that just isn't possible. I guess it doesn't have to have infect as well, but that was just such a good mirror for deathtouch.
Oh, and I guess, I assume this is obvious, but I suppose it would be better to make it clear, I assume like heroic, the "when you cast a spell that targets a creature an opponent controls" part is always the same, but the effect varies on different cards, sometimes tied to that particular target, sometimes not.
The effect seems a little redundant in black, and isn't splashable at that cost. I like villainous as a concept, but I'm not sure what color would make the best of use of it. Red and blue maybe?
Hopeless Eidolon and Agent of Phyrexia
See Challenge # 155 and Agent of the Fates
Tweaking other Theros mechanics to phyrexian-ise them. Heroic -> villanous
I looked for another "ic" word, but not sprang to mind. "Demonic" didn't really fit.
Don't know what a fair cost for this is, or if "Villainous" really works as a keyword.
See Challenge # 155 and Hopeful Eidolon.
Bestow+Infect seemed like the obvious god/phyrexian mashup.
I don't know if both those mechanics would return in exactly that form, but presumably something like this.
See Challenge # 155.
OK, there's a lot going on here. How do I translate the eldrazi to Theros? Especially when the phyrexians are there too.
I imagined the eldrazi expressed some of the roles they were mistaken for in Zendikar theology, where memories of Ulamog were understood as the merfolk God Ula or the kor God Mangeni.
I tried to make them feel like natural companions to the Theros gods, but not exactly the same (eg. "enchantment" didn't fit :))
I'd hoped to have more of a "turn on" switch. But it didn't really make sense for it to "become" a creature when Ula wanted to be a creature. So instead it powers up its ability a LOT.
And it needs to tie into Ulamog's exile/process theme, hence the mill-ish ability replacing the devotion trigger.
I wasn't sure on the cost. It was originally cheaper, but I felt like it had to have indestructible, and I wanted cmc/p/t to all be square for the feel, so it went to 6. Maybe I can make Ula and Mangeni's cost and stats add up to Ulamog's 11/10/10 or 10/10/10?
Mangeni will probably have the same "search" ability as they're both similar representations of Ulamog, but a different first ability. Or maybe Mangeni should do tap, and only stern Ula be indestructible?
Unfortunately, now it's wordy but I'm not sure what I can cut. I could make double sided cards (good for Emrakul) but I don't want to unless I have to.
If I do Kozilek, the card may not have indestructible, but count your devotion to
, parsing the theros gods through the lens of a different eldrazi lineage.
Ula, God of the Deep
Yeah, the number might need to be tweaked, but I figured a smaller number would be a reasonable hurdle, challenging but achievable. One is right there on the card :) Of course, it means you do need to build round it a little, not just throw it into a black deck.
I was going to say Phyrexian devotion sounds hard, just imagining the number of permanents with phyrexian mana in a set, but 3 sounds doable. Inverting the can't gain life to "can't pay life" is a neat thing to show an undead aspect (and also hoses the flexibility of phyrexian mana). What life do the undead have to pay?
Erebos, God of the Undead
See Challenge # 155.
Phyrexian version of Erebos, God of the Dead
Huh, I never noticed before. Apparently Gods have an exception to the "on first mention, use the full card name including title" templating rule. (Other legendary creatures and planeswalkers in Theros and later sets still use the shortened form only on second reference.)
I debated the devotion, if it should be "to phyrexian mana (of any colour)" or "to phyrexian mana OR black mana", but I decided to (pb) specifically felt right.
So basically; change the colour identity to black and add geiger and incongruous rabbits?
An RPG game I'm in may have had the gods of Theros get infected by the oil. Challenge is inspired by that, but obviously gods is a pretty small category, so feel free to think of something else to get compleated.
Oh hey, now the eldrazi might be showing up.
Knowing the idea, fitting artwork would probably make the idea clearer, but we don't necessarily have that on hand.
Not sure about the ability as a repeat. Fwiw, artificed geomancy has been given to white. Natural earth as white makes sense when one thinks of the stalwartness often attributed to earth.
Original non-DnD Creature
See Challenge # 154
Why are eyes in black anywhere? Here's a beholder-y one :)
Hm. If it applied destruction from spells and abilities, not combat damage, would people read it correctly?
It may well just not be worth it, I liked the idea of "doesn't fall over immediately", but to me, "this would work if you add a bunch of memory issues" is the same as "this doesn't work".
Ah, yes, I misunderstood intent. I guess the application in combat was so narrow that I didn't quite get what you were getting at. I suppose this would be clearer if it died 'at the end of combat, or beginning of the end step, whichever comes first.' Pretty sure that would be a new one.
Pretty sure you can't have a triggered ability as a cost. So it would be "0: Regenerate ~. Sacrifice it at the beginning of the next end step."
Earthsoul
Airsoul
Watersoul
Firesoul
See Challenge # 154.
This is a stretch, but trying to continue the theme of flavour-shifting elemental affinities, I tried embracing the self-destructive idea of fire into black.
See Challenge # 154.
More juggling elemental affinities into different colours. I'm not sure about this one. I was going for a feeling of "surrender to the current", which is quite water and quite green, but I'm not sure it comes across.
See Challenge # 154.
Air as flighty and unformed, ie. red.
The ability isn't quite right, "choose a creature at random" is too fiddly. I also considered "reveal and copy top card of library" but there was too much chance of it being just "hope for a bomb".
See Challenge # 154.
Earth (solid, imperturbable, impenetrable) as W not R.
Not sure about the ability, I'm sure I've seen things like that before, is it a repeat? Is it too bad it doesn't work with lifelink?
Humm. I think the way to think about that would be:
Sacrifice ~ at end of turn: Regenerate ~
So yeah; ok; slightly more powerful, but still worse than regenerate.
I assumed the intent was to have it last through one more turn, being resilient and all. Now that you've stated your intent, it seems to match that fine as written, and I just don't think it's worth it.
Oops, I wrote my comment at the same time as dude; I was replying to jmg and didn't see dude's comment until just now.
"It doesn't do enough" is a reasonable question. But I really don't like making it last another turn: that raises a lot of memory issues (even if you remember to put it into the graveyard, it's easy for either player to screw up an attack or block by not remembering the creature is doomed), and I don't like the flavour either (you survive, sit through a lot of end-of-turn and start-up-turn bureaucracy, and then fall over dead?).
I also considered making it any destruction, not just damage. That's a bit like "protection from instants", is that so worthless?
I think they just want it to do more than it currently does. Seems like a good answer to first strike. Good implementation of ;last strike; in fact.