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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-25 23:23:33)
See Challenge # 156.
Interesting! This is a completely different direction than I would have thought to go, but it's still a valid interpretation. I like that.
I like it! It's a good interpretation of a concept that might otherwise be hard to put into Magic.
Also, don't the rules break down if you choose how some creatures block, but not all? Maybe just make it "target creature blocks target creature if able" or something like that?
Deceit and Acceptance
•Apathy
•Mourning
•Dominance
See Challenge # 156.
See Challenge # 156.
Acceptance based on the idea of accepting death. One can become great and powerful, but that does not make them any less susceptible to death. Gaining the +1/+1 counter is experience, but removing the counter to gain deathtouch is accepting one's own death, not the green is going down without biting and clawing its enemy.
Created for Challenge # 156. I imagine this as something like Enthralling Victor++.
Doesn't really need the "and you choose how" clause, as on Brutal Hordechief/Master Warcraft. But it makes it more mythic. Might make it less fun though.
Fun challenge. Created Posterity and Charisma.
My suggested words:
• Progress
• Theology
• Acceptance
Created for Challenge # 156. What would the Incarnation of Posterity do? Clearly it should remember the things that happen. And that probably makes it easier for people to do them again?
Couldn't decide between 2/4 (because Posterity feels like a defensive concept to me; uncommon) and a 2/2 that gets +1/+1 for each exiled card (would need to be rare).
Incarnations are concepts and emotions given form. Design one based on a word given by a previous poster. I'll start us off with the list below:
• Faith
• Posterity
• Ire
• Deceit
• Honesty
• Wit
• Charisma
Thank you!
I originally thought, maybe it could code different modes, like "cursed" was 1 counter, "blessed" was 2 counters, something else was three counters. But then I realised the natural implementation of curse and bless were similar to each other, and you could do it this way.
Yeah, this is very interesting. Fascinating how one makes it worse but two or more will often make something better. Not only does it have lots of design space, it has all sorts of interactions and implications for all sorts of bits of its containing set. Burn, flicker, fight, 1/x creatures, x/1 creatures, Fate Transfer... I'm not certain, but I think there's a fair chance this could be the core mechanic of a large set.
Thank you.
I did consider sacrifice, but it was wordier, so I wanted to do it only if I was sure it was better.
Gets the flavor across pretty well and seems to have has a lot of design space. Small burn could be relevant again. I wonder if sacrifice would be better than destroy.
As an ability the idea just feels kind of silly. Like Coiling Oracle and Counterspell are fine but not Mesa Enchantress? or Murder?
If even cmc and odd cmc cards were distributed along such tribal lines as eldrazi and non-eldrazi then it'd makese sense
Judged by Gods with a new counter type, fate counters.
See Challenge # 155.
Did I see this mechanic somewhere else? The idea is, lots of gods meddling with fate in "theros gone phyrexian". And we have a new counter type for the block, instead of -1/-1.
Almost certainly there's no other counter type worth replacing +1/+1 or -1/-1. But I always want to explore ideas anyway.
The idea is, one fate counter is bad, since it effectively makes the creature more fragile, especially if you can put one on an opposing large creature. But multiples are good, especially if you can put them
I'm imagining simple instants like "curse" (put a fate counter on target creature, like needle drop) and "bless" (put two fate counters on target creature). And creatures that come with fate counters on, etc.
Hoplite with Plalanx, reverse battle cry.
Philosopher with Wise, caring about even converted mana costs.
See Challenge # 155.
So, lets play into the eldrazi hatred for even spells. I couldn't think of a mechanic, so I figure, an ability word, "wise", which refers to any ability which cares positively about your even costs.
See Challenge # 155.
I don't know if this works as a mechanic. It may be too mixed that it pumps up defence on attack. If it's weak or strong, the creatures can be tweaked for power level.
But I was thinking "how would theros resist phyrexians", and the defence nature of a phalanx occurred to me as the reverse of battle cry.
I interpreted as "Theros Gods get corrupted by phyrexian oil, or anything vaguely along those lines". I mostly did "Theros with phyrexians and also eldrazi". But any existing mechanic or theme being phyrexian-ised seemed to fit.
It clearly doesn't exempt it, but I think it helps. The question is, can it be toned down enough to work as a keyword mechanic? I don't know -- it doesn't seem hopeful, but I liked the idea so I wanted to try.
In fact, come to think of it, maybe it should be "when this attacks or blocks". Although that wouldn't work with the "combat only" restriction.
So they idea here is to compleat familiar familiar things from other planes, right? Your phrasing is not very clear at all.
Hm, it's like Icatian Javelineers. I'm not sure whether being one-shot exempts you from NWO combat-complication concerns.
Frenzied Conscript with Spear.
See Challenge # 155.
Spear, in R and W, an attempt to capture some sense of greek warriors.
Obviously this complicates combat maths! So there's some common ones like this, where there's only so many ways you can use the ability. But there's potential for uncommon and rare designs on bigger creatures, or creatures with spear 2 or spear 3.