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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-21 01:54:12)
Added (((Mind Shrapnel))) for



and combining Cancel with Hymn to Tourach but that was a bit too nasty so halved the hymn effect.
or even 

Considered making it
This could easily be recosted at
I'm aware that emblems are only for planeswalkers, and I agree that they should be. I only made it as is because, as Vitenka points out, making it an enchantment is somewhat difficult.
You know, this is really strong for being so weak. I mean, people used to play Flash Counter to stop Counterspell, and this is that, except it also includes "Draw a card". Obviously, it won't do anything to Lightning Bolt or Doom Blade when it isn't used as a combat trick, so it's not Flash Counter... but I wonder if RL Development would bump the card to
. I'd consider that the 'real' casting cost of Remand, anyway.
Actually, I figured out how to solve that. You just sleeve the card with the down side facing you... I mean, it's not like you ever need to see what the face up side is, unless you are a complete N00B.
Of course, this comes with its own problems: When you cast the card, you have to flip the card in its sleeve in a 'behind the table' fashion, which is prime real estate for cheating in tournaments. That, and it can be a bit silly, flipping the card down to cast it, then immediately awakening the card when it resolves, because you have plenty of mana this turn, and don't care... but most regular players wait until end of opponent's turn for that anyway, so it's only as annoying as normal DFCs at that rate.
And at
, Lesser Remand
For Challenge # 038
A cross between Remand and Ertai's Meddling. I think this could cost
because it's usually quite marginal, but I put it at 
because that cost hadn't been used yet.
Obviously you don't usually gain much from this, but blue loves cantrips. It's usually worse than Remand because they get the spell sooner and don't have to pay for it. But it pays for itself in the few hilarious times you can (a.) counter overrun or another really expensive combat trick, and have it be played when it's useless (b.) counter a removal spell, then trade one of your creatures away and make them target their own creature (c.) counter a haste creature :)
I think this would work better as a flash enchantment. But I just tried to work on the wording, and yeuch.
Enchant Player Flash When ~ ETBs, Target spell's controller chooses: Counter that spell or Counter ~. Spells enchanted player controls cost
more to cast.
:)
Yeah, I'm not sure, but this seems fair. Occasionally it'll be better (against indestructible creatures and Spine of Ish Sah), but usually it'll be worse because you need to cast it before hand.
In fact, they look very different, but the "probably counter it, possibly get it if its not too expensive" possibly has a similar effect to Vitenka's (((Cancel (Not the time spiral one)))), which makes me think better of both of them.
Yeah, that's pretty good. You totally will use it on expensive spells, just to get rid of them, but there's the advantage of using it on cheap spells that you get to play them. And there's the potential for a real blowout if you counter the right spell and can wait long enough. I like it.
Yeah, this seems about right.
Although, I feel it might be simpler as a UB spell with "Counter target spell unless its controller sacrifices a land". That's not quite the same, but pretty similar :)
FWIW I'm still annoyed by Emblems at all. I think they're a reasonable solution if you do want lots of "until the end of the game" effects, but that you usually don't. And that as soon as they made Emblems exist, they invited people to start saying "ooh, maybe we'll make a spell that targets an emblem", and I'm sure Mark Rosewater will avoid any of those being designed as long as he can, but he failed for some things :)
Yeowch. That's pretty painful. Reminds me of Perplex: how much do you care about the spell? No use on a game-winning spell, but close to a hard counter on an early spell. Sensible design.
FWIW, MaRo and others at Wizards have stated that emblems are a thing they're only doing on planeswalkers. But meh, I think that's a silly decision anyway.
Was created for Challenge # 011 I just cleaned it up by removing some blank lines so it was easier to read.
A tweak on Celestial Colonnade. I can't remember which challenge this was for; can you?
I did think this might be insufficiently black.
It'd sortof work, a little better than you think. Remember that the real DFC frame has the P/T of the flipped side printed in the bottom-right corner. Oh, except that'd give it away to the opponent too...
As for "special ability speed", I don't think so. It'd probably work like Forecast (Plumes of Peace etc) - the back side is "revealed" when you activate the ability, but then it goes on the stack. Except that has the "Shock your Krosan Colossus in response to the unmorph" problem. I suppose it could be like mana abilities in that it doesn't use the stack.
The cards in your hand problem is a big one though. Gosh, it's almost as if Magic was designed to work with all the information on the front of the card... :P
Also, added "Voidmage Acolyte" and costed it at
for your amusement.
Edit: Oh, huh, weird. I tried giving this the name of ".", then "l" when I found out I couldn't auto-card that... but neither of those auto-carded. The flipped side auto-cards, though. Good to know.
:)
ISWYDT...
For Challenge # 038 and given the name "l" because I wouldn't be able to link to it otherwise. Assume normal copies don't have a face up name.
This is, roughly, a functional reprint of Voidmage Apprentice, and, I thought, an interesting take on Morph. I'm quite sure Alex will hate it. :D
Personally, I think this version has a number of advantages over normal morph. The reminder text is a bit more... but that's because morph's reminder text is terribly insufficient at telling you everything you need to know. I also expect this to move at 'special action speed', but since morph didn't think it was important to impart that information in the reminder text, I didn't bother here.
Unfortunately, the biggest strike against doing morph this way is the inability of knowing what card you have in your hand until you slide it a little out of your sleeve. By that point, you've already hinted that you got a morph. Oh well... I can dream can't I?
Hmm. I can see what you're going for here, Link, but I wonder if this is just a blue spell in a graveyard-themed set masquerading as a black spell. I do like the idea, though.