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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-20 23:03:35)
Ooh, that's pretty awesome. It's certainly very powerful, but also vulnerable, if one naturalise can let everything out of pandora's box again. I wouldn't like to say for sure it was fair, (there's probably some degenerate combo I've not spotted) but it seems about right!
Let's have another new one. Canopic Jar at



For Challenge # 038
I wanted something in black. Compromised and went black, blue. It's probably still far too good, though. Not sure what a fair cost is, given the sorta culmulative upkeep.
The idea being that you can hold onto your superior position, at a cost of life (that being black's thing) but eventually have to give up and it all backfires (also black's thing)
Had to look fateseal up. Scry their deck. Yeah, ok, that's maybe game winning enough to be worth 7. But holding back 7 mana. Ouchie. You really need to be ahead on the board for this to be usable.
For Challenge # 038.
I wanted to ask what it would take to make a 6 or 7 cost counterspell worthwhile. I didnt want to just tack on a big effect, else you feel obliged to blow the counterspell early to get the other benefits. Fateseal feels just right, like a counterspell but more so because you probably deny them their next big spell too.
Im not sure of the cost. Fateseal 3 is very tedious to play against. But then, there is very rarely a spot for a 6-7 cost counterspell. It would be more playable at 6, but i went bigger for the splashier effect, and so to leave a gap in the challenge mana costs for someone to fill.
Wow, I rarely get people saying that to me :)
Mmm. Yes, this seems costed about right.
Bounce two creatures unless they let you counter target spell... yeah, that seems sane.
It's very nicely usable against combat trick decks. I like that; though it's a bit pricey for a very very conditional trick.
Also Caught in the Wash at

For Challenge # 038
For
I wanted something that would often be comparable to cancel, but that could be played around under the right circumstances. I considered a lot of alternatives (bouncing untapped creatures, bouncing lands), but stuck with this.
I'm not sure if it's balanced quite right. This is good against decks that rely on one giant creature. And obviously good against decks in the early game, except that it costs 3, when they hopefully have some chance to get a creature down (and if not, it's still probably trading for a card of comparable cost).
It's a shame that it can't easily bounce creatures during combat, but I guess that's ok.
I have an entry at
, but submission is currently failing. Bagsy that cost!
Yes, it's got, say, 7/8 chance of interfering somehow with a storm turn of 3 spells. Although I fear that with actual storm spells you can stack things such that the original spell gets countered but then the storm ability puts a bunch more copies of it on the stack even though the original's gone.
But can't they still be countered from there, and you've cast a fair number of spells in order to get the storm going?
Doesn't work so very well against storm, since only the original spell gets cast; the copies are all put on the stack.
Added (((Manamorph))) costing
