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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-24 05:01:36)
I think you need "As long as it's exiled", as otherwise this is a "you have permission to play it right now, and never again" card, which makes it very different and much more confusing.
Goblin Salesman
There really should be a "merchant" creature type.
Next name: [Flatten]
For Challenge # 049.
Similar space to Bazaar trader, but I think sufficiently different. I wanted specifically the feel of a salesman, not just a generic merchant, hence the possibility to have to race to buy it, or have it sitting there to see who can get to the requisite cost first.
The active player thing may be a problem, but it simplified the wording so much I hope it's ok on a rare. I think I have the rules correct?
It also means it's riskier using this in your opponent's turn: they may be able to cast an instant spell first.
I believe the wording works, although it should probably spell out "cast as long as its exiled" and "when you could normally cast it"
Oooh. Very interesting. Reminiscent of Celestial Colonnade, taking Coastal Tower and stapling on a useful effect, but this time a spell rather than a creature. I like it a lot. It'd be even nicer if the spell effect was something that felt a bit more both white and blue, but then you might need hybrid costs and suchlike.
Wow. That's one fascinating card. I love the flavour. I'm not sure the first bit is especially worth printing, as it's a very narrow hoser. Maybe in a block where blue (or black) has a significant gain-control theme.
The second bit on the other hand has a ton of interactions and I've no idea quite what it would do. And yet I think the rules handle it fine, although I suspect there are a number of pretty unexpected interactions.
Nice one!
And your comment about the Three Wise Men reminded me of a Christmas cafe that our church put on. They got church members to do the readings, and I got Matthew chapter 2, the Visit of the Magi (aka the Three Wise Men), and because it was a fairly informal thing they invited us to say something about what we thought about the passage. I mentioned how it's a really interesting passage because while Matthew is very clear that Jesus is the one and only Messiah, sent to God's chosen people the Jews, it also shows that God was revealing elements of supernatural truth to the Magi, who were most definitely not Jews and most Jews would have thought of as heathen pagans. Several other Christians sitting there said to me afterwards that they hadn't thought of the passage that way before, which was quite pleasing ^.^
Waterfall of Light
Next Name: [Goblin Salesman]
Created for Challenge # 049.
Grove of the Magi. I rather like this challenge. It forces me to dig for what the card would do in a very top-down fashion.
Next name: [Waterfall of Light]
For Challenge # 049. 'Grove of the Magi' is a very vague term... it feels like it can be applied to almost any green enchantment or land. So, I cracked open Wikipedia. Turns out that the word 'Magi' was originally used to designate a follower of Zoroaster. It's where we get terms like 'Magic' and 'Magician' from... and makes an interesting supposition about The Three Wisemen featured in The Book of Matthew.
Zoroaster's big contribution to philosophy was the idea of 'free will'. So, that's what the first ability is supposed to represent: You can control me, but that doesn't mean you get to use me. The second ability is a representation of how all Zoroastrianists are supposed to seek truth in a world where there are clear lines between truth and lies. If you cast Giant Growth on a squirrel, I use the Magi's grove and say, "No. That's a lie. This creature is a squirrel."
Oh yeah, you're right, it's "look at", not "mill". Well, that's also fine.
Yeah, this is kinda fun. A little bit like Darksteel Pendant, a little bit Crystal Ball, a little bit "Find me my big stuff!". Nice enough. Might play it in Limited.
Yay! I'm not an idiot! I just forget why I said things I said...
Fortuitous Happenstance
Next name: Grove of the Magi
For Challenge # 049
I wanted to capture the feel of "Oh, yay, that was good luck" so I made something you could play in response to a spell or during someone's upkeep.
You could also do an offensive version designed to mess up opponent's draws, but I decided that would need to be a different card and have a different name.
Instant speed tutoring is normally broken so I slapped a large-ish cost on it and part of the point is that you don't put the card in your hand. It's likely to be broken or useless, especially in eternal formats, I don't know. I like that it may be useful in multiplayer, where SOMEONE may have the right spell to deal with something, even if it takes two player's mana investent to get it played.
Oh, good point. But there are already cards for
that mill you one a turn with an upside, so this is still on the curve. It may be useful in too many different ways, although I think part of the attraction is the monkey-wrench effect when it can't do EXACTLY what you need, but it can do a good approximation to a wide variety of things.
Um, am I misreading here? X=0, so CMC is not less than X, so it's just revealed.
Oh, hey, I'm an idiot. That being said, milling yourself every turn isn't terrible either.
Except making X = 0 will ensure that you mill it. (Unless it's Motivational Piker.)
On occasions when you tap out, or plan to tap out, this could still be used just to look at the top card of your library. Like, for example, if you want to clash, but need to spend all your mana on the clashing card, you can get a quick peek at what's coming.
(((Festival of Snakes)))
Next Name: [Fortuitous Happenstance]