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Recent updates to Multiverse Design Challenge: (Generated at 2026-03-20 10:56:08)
See Challenge # 157.
See Challenge # 157.
That's a very cute way to do a "mount" mechanic in blue. I like it.
I think this would be a flavorful ability to put on some small wild animals.
It does have to be worded as a replacement effect rather than a trigger, though, or it's too late to save the creature.
There could be a very small number of surviving elves.
Serpent Rider
See Challenge # 157.
The other side of elf-blood is that if we can assume all humanoids are human (and dragons etc are mostly absent), we can use "non-human" as a catch-all for animal. Here used for "seafarers harness beasts" mechanic.
Not sure if others creatures will have the unblockable ability or a different non-human relevant ability.
As I said in the first comment, I imagined that there would be some elves, but they would not be common. I realise that's not exactly what the creative originally suggested, but it seemed to convey the same impact, that non-human humanoids have been mostly wiped out. I usually assume that there's some room to negotiate the creative when it's a new plane (even if a magic set based on an existing world would need to fit it).
Alternatively, it could go to my previous idea, that it works on any elf (including elfbloods).
Hmm. But if there are no creatures in the set that are elves only (following flavour), what is this going to do in limited?
So that's pretty much exactly the same as "
: Add
to your mana pool. Spend this mana only to cast an instant or sorcery spell."
Which seems fine as an ability on one or two cards, but not really on a creature with aggressive stats like 3/2, and not really enough to make a keyword mechanic out of.
Elf Friend with elf blood
Belltower Recluse with worldlessness
See Challenge # 157.
Not sure of the name, going for a "reject the world" vibe.
Not sure of the exact numbers, I wanted something that made this resilient against large creatures, but only up to a point.
See Challenge # 157.
I considered having this trigger off any elf including other elfbloods but decided against it for now. I imagined that in constructed, you could go wild mixing this with as many elves as you wanted, but in limited elves would only be at higher rarities.
It would probably be templated with a parameter "Elfblood 2" etc even if the same boost is always used.
Did an attempt at a Seafarer mechanic with Waveskater. While I I think the mechanic could be fine (apologies if it's too strong or weak), the flavor behind it might limit the number of cards it could appear on.
See Challenge # 157.
Seafarers yo.
Ichor Wurm
Broken Alley
See Challenge # 157.
Not quite sure about this, but trying to capture the mention of cities being consumed by strange effects in the war/burst. I imagined some lands reflecting that, with minor effects that fit a city that suffered some sort of escher failure.
If this were printed without further tweaking, it might need a tweak to the comp rules to allow it to reference "twisted city" on other cards.
See Challenge # 157.
Thinking of spell beasts, it occurred to me maybe a much simpler version would make a better mechanic, here all the other-ness is encapsulated in the damage ability.
Swollen Ape with bloat
Cornered Rat with desperate
I was glad to get some more references to the animals in the cards.
See Challenge # 157.
The idea is a mechanic somewhere between "deathtouch" and "bushido": it gives a little bit more resilience, but not too much, and makes this likely to trade with most creatures, but not all.
The flavour is either spellbeasts, or the effect on remaining mundane animals of having to compete with them. But it could be reused on sapient species too.
See Challenge # 157.
This was originally going to be a "penitent" flavour for Zhir, but as a beast mechanic the flavour let me use +1/+1 counters instead of penitent counters. That synergises with more things and avoids the different types of counter confusion.
It may be too fiddly.
And you might have one or two "clever" uses, a creature which grants bloat to creatures it damages, or an instant which grants bloat, so you can occasionally use it to tap down an opposing large creature as well as recur your own creature.
Hmm, very interesting ability, though possibly quite broken. Cheap cantrips get insane with it, and almost doubling the number of every instant or sorcery is very neat indeed.
Putting it on a spell would make more sense, then it would work like the the Burst cards of Odyssey, or like Kindle, just that you Flashback instead of increase the value.
Maybe like this: Research (As you cast this spell, you may cast a card with the same name from your graveyard. Exile that card)
Not sure if it works though. Btw I might steal that idea for my set, hope you don't mind :P
I don't think this mechanic works as is, but I was looking for something that had a feel of digging up past cards.
For a while I had something like "the bottom card of your graveyard", but obv graveyard order issues.
Or, exile spells as they resolve, if there are N or more, you may cast the oldest.
Alternatively, maybe the ability should be on the spells, not on a creature, like recover?
Lighthouse Historian with "Research"
See Challenge # 157.
Velfen Skymason with "Architect", an artifact cost-reduction mechanic.
See Challenge # 157.
I imagine workers dangling from bunches of balloons swarming over a giant structure :)
The idea of "architect" is another callback to affinity, but designed to help you more play one or two big artifacts. And it's deliberately on cheap creatures you may keep around for multiple turns, (and can be used to attack eg if you play equipment).