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Recent updates to Multiverse Design Challenge: (Generated at 2025-07-06 09:42:30)
It does exist... kind of... in the form of Spiny Starfish. For what it's worth, I like the idea of triggering off of Regeneration, confusing to players as it is, which is a good thing, since it's a mechanic in Mashup: the Gathering. It'd be really embarrassing if I hated it.
But this seems like the simplest execution of the idea. It probably couldn't be keyworded since there's too much involved. 'Prevent the next damage, if the damage would have been lethal, add a counter' would work as a keyword in my opinion, though. A few less fiddly parts.
ROFL. Yeah, that would have been better :)
Ha! At first, I thought this card read:
"Stinging Hornet can't attack creatures."
Personally, I think that's even more of a brain fart. :p
It'd want tweaking. Ideally it'd do something other than regenerate in order to get away from the baggage of "tap it and remove it from combat". But the general idea seems pretty good.
You're right it has potential to get oppressive. It'd need to be costed something similar to activated indestructibility.
It probably is too complicated. I changed a poorly designed card to a slightly less poorly designed card. Unfortunately, I like bad cards, and don't have the heart to change this one.
Even if you use it as a sometimes-Fog, you're still paying
rather than
for the Fog, so that seems fine to me.
EDIT: And oops, yeah, I missed the obvious allusion in the name!
Oh, hey! I like this card! Tribal Tanglesap is something I can get behind. It's possible that card should cost
, though, since you can always just call Homarid with this card, making it always fog. You could get unlucky with Tanglesap and Moonmist and prevent nothing, however unlikely that scenario.
Ug. No. This card is bad enough. Besides... making it worse just makes the card better again. :p
I think that's the obvious interpretation, probably as a red 1/1, go ahead and make it, I don't think it exists yet :) But I think there may be others :)
:) It's an awesome name for that mechanic, and I like it a lot, but I'm not sure it would work as a keyword mechanic. I remembered to put a mana cost on it so it's not just permanently better, but it's like regenerate combined with undying, I think it'd get very oppressive if more than a couple of creatures had it.
That's.... actually a pretty good idea for a keyword mechanic.
... beyond
:Fight ?
For Challenge # 068.
I actually quite like this, but the rules issues make it definitely broken as-is. I've some idea for how this might actually be improved, but I'll leave it to other people first.
The name's a direct reference, yes :)
Reminds me of Moonmist. Seems printable, yeah.
ROFL!
Well, now I want a keyword "Hydrate".
I also turned Whatisthisidonteven into Germination Charm and Hydra Spawn
Based on Whatisthisidonteven for Challenge # 068
Another interesting aspect of the card was "when it regenerates, it gets better". I decided that was better off on its own card.
I'm not sure if this makes sense, but it seems simple in principle and to fit the appropriate flavour.
Based on Whatisthisidonteven for Challenge # 068
I couldn't quite see what the original card was trying to do, but all the components actually seemed reasonable if you don't try quite so hard to chain them together in a particular order.
Germination Charm
Made Shifter's Mist and Paradox Dragon
Made Paradox Dragon
Based on Aerithan, Dragon of Paradox for Challenge # 068
I decided that the unique thing about it was the chance of an endless parade of dragons. That means it doesn't really need regeneration: it regenerates by having two of it :)
And I liked the idea of each copy independently making more dragons, but decided it had much the same effect to simply spell it out on the original dragon than you get N more.
You can still blink the original if you like. There's no point the duplicates having the ability at all, since you can't blink them.
I debated letting you get zero dragons, but I felt it was more complicated, and most people would rather get something for their mana (although the card could be cheaper if it gives one dragon on average, not two).
I debated losing legendary on the original creature as well, but when the copies become just normal dragons it doesn't do any harm.
It's still very swingy, but hopefully at the high end of what's printable at rare or mythic.
As Alex says on Aerithan, Bringer of Hope it would feel more natural as an attack trigger, but may be too similar to Utvara Hellkite.