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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-19 06:39:28)
The Table - I need some art for that :)
For Challenge # 069. I may not be being entirely serious.
Challenge # 069. Flip flip flip.
Note to self: Remember 'Designing for the past' for a future challenge.
Challenge accepted. I kind of like the idea of going old school with these. I've seen enough people get creative with flip cards, which we'll probably never see again anyway. Making a traditional Kamigawa flip card, though, is like designing for the past. I can dig that.
I considered saying "design a flip card updated for modern design standards", but I think the answer would be "the inevitable answer is 'use a DFC' but that's still unsatisfactory."
I wanted something appropriate for the rotationally-symmetric challenge number 69, so design a flip-card.
The traditional guidelines for a flip card are:
I think wizards deliberately tried to keep the first double faced cards different to flip cards, but they'd probably use double faced cards instead if they wanted to use flip cards in future, even though DFC are very inconvenient for casual players. In fact, as far as I can tell, they're almost mechanically identical, except that DFC are affected by things that say "turn face up" or "turn face down", instead of "flip" or "unflip". So feel free to use either card frame, but try to keep the rules text short enough to fit on a flip card.
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Middle Finger.
Hah! Moon logic to the rescue! (This effect is too powerful, it's broken! To fix it, we'll make it more powerful!)
Ooh, I like that interpretation.
For Challenge # 068, and based on the bad card Nirvana. Poorly designed cards, and talking about poorly designed cards, can be difficult, since the proper answer is often "Just change the casting cost". Nirvana, though, seems boorish at any casting cost... it can lead to a locked game state; it doesn't matter if I cast it on turn two or turn fifteen. Something about the basic nature of that card needs to change.
So, I added a 'card-draw-link' to the card. Everyone still gets the ability, but the game can't last forever, because someone's going to draw out, and they will probably do it very soon. It's hard finding a good casting cost... If this was for only one player... maybe 9? The potential to combo out before your opponent gets a turn is certainly there... tough to call.
Inspired by Mutato Devil.
I decided I couldn't do something that did all of what mutato devil did, but I thought the +1/-1 counters were really interesting and made a card inspired by that.
I like the way it goes on making your creatures better but only up to a point.
It has the side effect of hosing lots of other +1/+1 counter creatures (maybe it should even JUST do that?), I can't decide if that's a plus or a minus.
Demonic Influence taking the +1/-1 aspect of the card and making a card that just does that.
Ah! I'm glad someone made a card with a problem with targeting. I'm impressed it was possible to squeeze that much onto a card.
I'd also add
But that's about as far as I can go, I think that's criticised just about every part of the card other than "creature" which seems ok :)
If you really want it all from different sources then that offers yet another wording:
> Choose target creature or player. Each creature you control that has a creature type which no other creature has deals 1 damage to the chosen creature or player.
Neither come out terribly nicely worded though. And this way I do have the damage coming from a bunch of different sources.
The way to word that will probably start "Choose target creature or player." After that it can go a few ways. One of those is "X, where X is". If you don't want that, then another would be "~ deals damage to that creature or player equal to the number of creatures you control with a creature type that no other creature has".
Cmeister got most of the deliberate badnesses. A couple of others:
There is nothing wrong with this card's creature type, since Infernal Spawn of Evil has grand-fathered it in. ;)
Strength in Diversity both fixes, and requires fixing ;)