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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 17:00:20)
Oh, cool. I was thinking of planeswalkers with a flicker ability (Norin the Wary! :)), but this makes more sense than any of my ideas.
Slobad, Guardian of Argentum
Interesting. I like the reset ability.
Obzedat Eternal
Based on Ghost Council of Orzhova/Obzedat, Ghost Council.
It has a little too many words, but I guess they're greedy even that way. I considered making the first ability simpler (only life gain) or more synergistic ("Sacrifice a creature. If you do..."), but it would have been too wordy. And not referencing the drain life would have been a sin.
For Challenge # 075. Why yes, I have just finished reading the Moons of Mirrodin trilogy...
For Challenge # 075, based on Doran, the Siege Tower
I'm always drawn to the most interesting possibilities for a challenge. Doran is one of the most unique legends, what would he/she look like in planeswalker form?
Doran needs the "assign damage" ability, and a reference to the original 0/5 stats, which also makes the assign damage ability matter more.
I played around with this, for a while having a plan of make several treefolk, then get an emblem. But it worked best to have the third ability be tied to toughness, and any "draw five cards" ability has to be a fairly big negative, and I wanted the token generation to be a minor negative, or it could be too stall-y. So the combat damage ability became the +1.
I reluctantly kept the original mana cost. I'd honestly prefer mono-green, but I felt referencing the original was what wizards would do. There are only five BGW cards at all, four of them legendary creatures.
I don't know about "Hard enough to pull off". Mostly, it requires 10 mana, or the ability to put a permanent on the battlefield. On round 1, it should have 8 loyalty... which means that you're probably better off attacking the player than the planeswalker, since by the time you kill the planeswalker, you would have killed the player.
Or, to put it another way, Door to Nothingness's One turn wait plus WUBRGWUBRG seems harder than 10 plus wait three turns. That of course, isn't counting the other fiddly parts.
Anyhow, auto-winning is anti-climatic after drawing 12 cards.
:)
"Destroy target rules manager, then destroy target rule. Then destroy target player." That should 'work'.
Huge + on the huge + is reminiscent of Karn Liberated, or even more so, Nicol Bolas, Planeswalker. Expensive planeswalkers do get to replenish loyalty very fast, it seems.
Door to Nothingness was originally designed as "destroy target creature or player", but the rules manager foiled that nefarious plan.
The -12 probably ought to be "Sacrifices a plane" but. I've no clue how to balance huge cost stuff like this. It's obviously scary good; but it's not instant-win scary-good, so it's ok?
Certainly hits the "wow" the way annihilator did. And a HUGE plus, on the HUGE +loyalty? Frankly, I'd change "deals 12 damage" to "destroy"; why the heck not? This is hard enough to pull off, that living through it shouldn't be allowed.
Ah. I was concerned about that +1 not having enough oompf... but you're right. It's a combo-enabler. That seems like reason enough.
Added Hanna, Navigator of Planes.
Created for Challenge # 075 for the 'Weatherlight Planeswalker Project'. I wasn't sure whether to stick to "artifacts and enchantments" as Hanna's thing, but it did seem to come out quite naturally. I'm also glad that there are enough effects that like artifacts-and-enchantments that I was able to avoid duplicating anything that had been done by Tezzeret the Seeker, Tezzeret, Agent of Bolas or Atine, Sculptress of Dreams.
I like that the + ability can easily affect multiple artifacts a turn, especially if you're playing with things like Mycosynth Golem.
Wheee! Awesome!
This has one heck of a wow factor. "Draw 4 extra cards a turn" will do that. (It's only one more than Arcanis the Omnipotent, but it somehow feels more awesome. Perhaps because you get to use it the turn you drop this without mucking around with Thousand-Year Elixir.) The -4 is pretty cool as well, though it does make me wish the starting loyalty was higher than 4.
Added Commander Sisay... I think I might have stolen the easiest cast member to translate away from everyone. Crovax looks pretty easy, though... I'll leave him alone.
For Challenge # 075, and adding Commander Sisay to the 'Weatherlight Planeswalker Project'. I almost cheated by taking Sisay first. She's really easy when you get a feeling for what she wants. Something that likes other planeswalkers, something tutors for other planeswalkers, and Sisay's Ring all fit on the card. There's a lot more ground to use, but it's all little tidbits, or imagining the type of person she'd be like... none of that really compares to the obvious details that translate well in Magic.
The Butcher Unleashed
For Challenge # 075, based on Kozilek, Butcher of Truth
Can Eldrazi be planeswalkers? I hear they travel between planes anyway. But well, the challenge just said "that hasn't already been a planeswalker", it didn't say that had to be non-stupid, or even logically possible :)
This made a surprisingly simple planeswalker. In fact, my biggest worry is that despite the stonking abilities, it's not good enough for 10 mana, but I liked the 4/10/12 numbers matching the original.
"Sacrifice a permanent" offensively has been on surprisingly few cards. Presumably because if it's not incremental like annhilator, it's either underwhelming or crippling.
Technically, that's one Double-Faced card of Squee. It also cheats by putting the "return this card to your hand" ability on the flipped side (because I've never had a lot of respect for 'the face down side is blank in all zones'), but, in theory, that could have just been on the front of the card... though it would make the card chunky.
I'm game. Some of these are harder than others. Starke seems tough for story reasons. Why would he bother hanging out with the crew at that point? Does he switch from red to straight black, or does he still just lay low and take advantage of situations? Ertai seems hard to make interesting. We've seen cocky wizard. What makes Ertai so special now. Same problem with Orim. Nothing insurmountable for any of the characters, though.