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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-16 00:41:42)
forgot the tilde
Do you mean Chandra Ablaze?
Fill your hand with Squee, Goblin Nabobs, and play with Chandra, the Firebrand and Chandra's Phoenix, then have some fun with this. Wee.
match Aether Tide's
cost
Oh, yes, to mirror Aether Tide this should indeed cost
per activation.
My suspicion was that this could be occasionally powerful, but it's not the kind of thing you can do very often.
While it's true that the guild design needs to start with flavour and goals, most mechanics can be given a few different choices of flavour. This challenge isn't the approach that would be used in designing an actual guild set, but it's nonetheless an interesting challenge.
It's also really quite hard to find a mechanic that encourages two colours rather than three or more colours. That's one of the hardest parts of this challenge.
most of these are too direct with color interaction or too narrow. but those are not 'guild' mechanics. a guild starts with a strong flavor and purpose. thats what drives the theme of the guild. not because it needs a certain color mana or because the card happens to be a certain color. thats more invasion or shadowmoor style multicolor, but not ravnica guilds (bad design like radiant notwithstanding.)
Spike power alone
yea Lotus cobra
I do wonder if a card can be Mythic worthy on sheer Spike power alone?
Also, adding
to the activation probably wouldn't hurt the power level too much, and keeps it a little closer to Aether Tide?
You know, this could potentially be very powerful.
Assuming my deck is 4 of this, and otherwise one-drops and about 15% land; mulligan till I get this and a land (since why not?) I'm gonna get a 2/1 on T2... I guess it's not completely dominating, but it's a scary thing to do. I like it.
You still need some way to play land, though, though it's a very good start to a game. Yeah, good question. And good name :)
@Alex, jmg thanks.
Oops, All mine tend to be 5/5 as a default "fatty" size. I'm not sure what works best, I think 5/5 to appeal to the generally good things deck, rather than 4/4 which would be a bit anaemic for 7 mana, or 6/6 which would be trying a bit too hard to be good.
Added p/t
In Reanimator with Unburial Rites and Griselbrand already in my hand? Heck yes.
Heeeee. Nice.
Would you cast this on turn one?
Added The Nothing and Teleporting Mynx. Also, I tried to use Aether Tide and make it an X/X creature... but that wasn't good enough for mythic. I toyed with it for a while... but making the initial card less terrible seemed to be a no-no for the challenge, and adding more and more stuff to mitigate the terrible cost of playing this creature just chunked up the card in a way that shouldn't happen on Mythics. I'm sure it's possible to get Aether Tide fully formed, plus an X/X creature, plus something else... but I couldn't see my way through the problem in a reasonable amount of time.
Though, now that I think of it, maybe I should have made the base creature a 1/2? Still rough, though. It's hard to imagine this card being a Mythic:


Creature
As an additional cost to cast ~, discard a creature card.
When ~ enters the battlefield, return target creature to its owner's hand.
2/3
Sure, you could expect to get a decent 3/4 and 4/5 version out of this card... but eventually, you're going to hit an upper cap to the amount of creatures you can discard. And none of those creatures sound appetizing...
For Challenge # 089, and based on Teleport. I'm really not sure how UUU cards should be costed at Mythic, since I don't think Wizards has really broached that problem. Mostly, though, I just tried to imagine where this card would end up being too good, if placed in a mono-blue deck. 4/2 kind of does it for me. Note: I gave this guy some odd timing on purpose. You can play him at the end of your opponents turn to make a creature unblockable during your turn... including the Mynx itself.
For Challenge # 089. I wanted to see what happened when you took a card that was almost always a drawback, and added a creature to it. One With Nothing fit the bill nicely.
P/T Jack? I know it's kind of irrelevant for the challenge, but I still find it interesting what people think should be the correct p/t for this dragon.
Yeah, I think is quite a nice approach to the challenge. Pelakka Wurm and Arctic Wolves are the only other fatties I can see with a single cantrip stapled onto them; I guess Wizards tend to reckon the card you're drawing ought to have a chance of being more exciting than the card you played :)
This is very good actually. For one more mana on Volcanic Dragon you get +1/+1, a cantrip, and a Lightning Bolt. It's 3-for-1 card advantage and it's hasty to boot. 7 mana is a bit much for constructed, but this would make a lot of casual players very happy.
Apocalypse Dragon based on Ember Shot.
Wow, some of those <1 rating cards are still pretty bad even with a free dragon. Cantrip direct damage, yes, I'd expect that to be expensive, but at 7 mana it's really too late. I guess nowadays red doesn't normally get card draw directly at all, but still.
ETA: Also Striking Vampire based on Assassin's Strike.