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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 21:24:11)
It's Fortify!
use resized art
I took the liberty of saving, resizing & reuploading the art. I hadn't actually realised that on normal cards including DFCs, the art is fitted widthwise but cropped vertically, but on split cards the art is squashed both widthwise and lengthwise.
use resized art and split frame
use resized art and split frame
Oh, thank you! Sorry about that.
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Come to think of it, another thing that might help is an alternate win condition (although they have to be used sparingly). If a guild uses a mill strategy, a lot of otherwise powerful cards are suddenly much less useful, so you're less likely to splash for them. The same applies to an extent to fast beatdown decks and decks built around a couple of particular cards; you may pass up good cards to first-pick the cards that actually help your deck. It's hard to design for without being a pro, though, and even then some cards are good enough you'd probably want them if they came up.
Oh, nice fit. (And good idea using the DFC frame)
Frank // Beans
Created Wisdom // Folly. Also, I made the card a Double-Faced card so that the artwork was the right size. It's a split card, though, not a DFC. Otherwise, I would have gone back and added flavor text. ;)
For Challenge # 090.
The problem, if I may call it that, is that having a clear linear goal and focus doesn't really solve the 3/4/5 issue. Not if cards like Mortify exist alongside cards like Stinkweed Imp. The 3/4/5s will just ignore the Imp, and pack the Mortify.
To stop that from happening, you could cut all of the modular spells in a given set. The end result would be a set that many people would hate, I'd think, unless you figured out some radical way to replace modularity with a thing that was equally interesting, but not modularity (don't ask how. I don't know.)
It's rough. Like I said before, this is one of the hardest challenges I know of, masquerading as something very simple to do. You can always print a tribal lord in two colors, forcing players down a certain path. But all it takes is a single Watchwolf to open things up again. It seems that the real challenge isn't the linear guild mechanics at all. The real challenge is "What do you do about all these modular card you're forced to print, that roughly ignore the linear world you're building?"