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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 09:31:40)
See Challenge # 135.
This could be more expensive and have a built-in scry, but as-is, isn't useful by itself, but lets you use a few scry-type effects in more interesting ways, eg. saving a top card for later, or "rescuing" a card sent to the bottom.
And Crooked Dealer
That makes sense, and is a lot cleaner. I liked the original, but I think this version is fine. It's fairly narrow anyway, except for stealing planeswalkers, maybe.
Added "nonland" and removed "leaves the battlefield" clause entailing the reversal of the exchange.
You're right. For some reason I didn't consider the fact that he could exchange the same object twice, which would just muddle everyone up.
I'm confused by your comment, jmgariepy. This is worded in such a way that it will only trigger once per attack step. Shuffle effects only help you if it whiffs and there's another attack step that's going to happen before your turn.
I wanted to try to create some more creatures: Brute Squad Leader and Mob Runner
See Challenge # 135.
See Challenge # 135.
I mean, yes, T will never and should never go away, but individual T can become more experienced: the upside of this is that you can have A WHOLE DECK FILLED WITH EXPENSIVE SPELLS! :)
I like the flavour, I had no idea how "false door" was going to work as a card.
Cute. Also, interestingly, a deterrent against attacking with multiple creatures if the defender has a way to shuffle.
Oy, that is going to be a confusing mess in a multiplayer game when Zuzur finally leaves play. How about "When Zurzur leaves the battlefield, all players gain control of all permanents they own."?
Ha! The very nature of Tim-Tam is unreasonable optimism. Trying to train an archetype may prove challenging. ;)
Yeah, maybe. cycling could make sense, but makes it less of a cost and more of a benefit to spikes... Shuffling in would make Timmy/Tammy happy, but take more effort.
Maybe add a mana cost and make a bigger effect -- I'd originally intended this to be a lot more splashy which might make Tammy/Timmy more ok with it. I'd hoped it might get Tammy/Timmy used to the idea that they were never going to play that 6-cost spell :)
Yeah, this seems about right. In fact, I wonder if it should be "rogues can't be blocked", that could be very useful, but is still flavourful, and magic has a lot less walls recently.
Added Lockpicks and Trapped Chest.
I created Zurzur Quickhands and False Door.
See Challenge # 135.
See Challenge # 135.
...Oh my.
Flavor aside, is tapping all creatures really green? What kind of creature is the token?
For Challenge # 135. That's more words than I was expecting. That, and I'm not sure if this really does the idea of a 'trapped chest' justice. Seems more like an evil jack-in-the-box. That, and it requires people to understand timing, and putting things on the stack. Humpf.
The trinket text is adorably flavorful. I think it ought to be formatted "If equipped creature is a Rogue, it can't be blocked by Walls."
For Challenge # 135. The problem with items like this is that you want to tack on all sorts of riders. Being able to target hexproofed creatures was on the card originally for reasons that only seemed to make sense in my head. I also wanted to use this to 'unlock you library', but figured the tricket text about Rogues and Walls was a better fit.
I like the idea. But I can see a lot of Timmies tearing their hair out at the prospect of discarding their Argentum Armor to make a 2/2 a 4/4.
Hmm... maybe shuffle the card in your library then draw a card (with an activation cost so you can't easily go infinite)? That way the card rewards playing with a lot of expensive cards, and lends a hand to those decks as well, instead of being at odds with itself.
Exotica Courier
See Challenge # 135.
I want a word slightly better than Exotica -- I considered antiquity, or relic, or precious something, but nothing quite fit.
The idea is, there's a mechanic where "cards with CMC 6 or greater" represent precious items, since they're harder to have in your deck, and you can get a biggish effect by discarding one of them.
See Challenge # 135.