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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 12:56:18)
Excellent point, Alex. I will have to make some cards tomorrow to help balance this.
I was thinking about this problem without confronting it directly, though. One idea that was running through my head was to make green 'the smugglers'. The idea being that green can move things through the forest with ease, and can hide things for a very long time. If that puts green in on the game, then white can be a very taxed law enforcement that has to put up with the shenanigans of 4 colors, instead of the usual 2.
Alternatively, it occurred to me that Extort was a solid keyword to return for this set. If that's the case, then a segment of white can play Mafia. It believes in organization and the greater good, and if everyone plays nice, we'll all get along. You could even focus on how much the white organized crime does to improve its community. Many of the 'white criminals' might even see themselves as the good guys.
Oh, I like Jackpot. I'm not sure it matches the plane well enough to be a mechanic, but it's a cool idea none the less.
Don't delete it, just use it to create a new card :-)
Oops, how do I delete?
Real-Estate Deal and Play the Dogs with "Jackpot"
See Challenge # 135.
See Challenge # 135.
Thank you! Yes, I was thinking of exactly those cards :) I wasn't sure which version would play better.
I like it. It's like the reverse of hierarchy as on Nouveau Riche.
The challenge for this plane will be white (and green) cards. What do white and green look like on a plane of thieves? A few law enforcers in white, I guess, but they can't all be.
jmg: I think you may have misread it. This mechanic doesn't say "both creatures become untapped at the same time", it says "when one taps the other untaps". There's a natural built-in way to tap creatures - attack with them - so this card works plenty well enough on its own. It's just a pity that the restriction means you can't use it to give something +2/+2.
I do think
and
is too much for something that doesn't do anything without another card.
Throw the Match and Nobble
See Challenge # 135.
See Challenge # 135.
Black snakeform :)
Using it in response to a spell cast would require jumping through too many hoops, so no. It's really only supposed to be used with your spells. I suppose there are some other corner cases like teaming up with another player in a group game, or ruining combat tricks ("If you're gonna cast Giant Growth, you have to do it now or the creature will die because of it.")
That makes this equipment kind of restrictive. More of a Johnny card by accident. Even cantrips don't do what you would like them to do here. But it does turn Healing Salves into Murder and that's kind of cool.
As an aside, this originally said 'spell or ability', but I figured that (due to the way this card operates) abilities would be too easy to turn on compared to the real sacrifice needed to toss a spell. So I got rid of the easy out to force the player to make interesting choices. Seems more flavorful that way, anyway.
Also, due to this card's restrictive nature, its costs keep dropping. Started at 4 and 4. I wonder if 1 and 2 would technically be fair. It asks quite a bit from the player...
I like the flavour! That's a good way to make "poison" work.
And the text is a lot clearer after the edit. Is the idea that you can activate this in response to a spell opponent cast (I think not with the current wording), or not? I can see advantages either way.
Added Poison Ring.
For Challenge # 135. Using a poison ring to kill someone doesn't quite translate into Magic-ese... and I didn't want to go for the same old 'tapped creatures' schtick. So instead, I figured I'd make a ring that somehow poisoned spells.
It works for me. But I can't help think that the reflexive nesting nature of this ability reminds me of something the Random Magic Card Generator would spit out.
See Challenge # 135.
Wizards already stole the name "extort" :( OK, here's a simple combat-relevant mechanic.
See Challenge # 135.
A lesser wither, this could potentially be a keyword as well, although there's probably not enough design space.
Unhesitating Legbreaker, a first strike/wither variant
ETA: And Mob Fundraiser with an attack-focussed extort mechanic.
Oh, excuse my comment. At first glance I thought this triggered for each attacking creature. I guess it doesn't.