For the ability to hit both attackers and blockers, this should perhaps cost 3W. It's basically Neck Snap, worse against tutoring, better against graveyard strategies. Cf Vanquish also. (Nonetheless, nice common combatant-removal spell.)
I am inclined to agree that it should be uncommon, but I really wanted a cycle of common non-Aura Enchantments with Chargeup; White is lacking in useful abilities for that.
However, Blue, Black and Red at least won't get two chargeup creatures, so perhaps one of the 'callers can take this slot, and this can become Uncommon.
Hm. Repeatable protection seems somewhat strong. I think this should be uncommon. Nice card, though. Great thing to have on the table charged up against any removal spells, but the cost of W is sensible.
Please peruse my Setting and Mechanics pages, and feel free to leave comments.
In particular, comments on the Counter Manipulation section are welcome. Also, is Parrying too complex?
3/4 seems about right. I want quite a lot of P < T for the setting.
Could make it a 4/3 or 3/4 or 3/5, assuming you want it in that kind of slot.
I actually didn't know about Assault Griffin either until someone mentioned that my card Devoted Skyknight was strictly better than it... :)
Huh, so it is. At least I costed it correctly! I don't mind, anyway; Wizards often reconcept vanilla and French vanilla creatures.
Yes, agreed. Cost changed (could also change to "target attacking" only).
For the ability to hit both attackers and blockers, this should perhaps cost 3W. It's basically Neck Snap, worse against tutoring, better against graveyard strategies. Cf Vanquish also. (Nonetheless, nice common combatant-removal spell.)
I am inclined to agree that it should be uncommon, but I really wanted a cycle of common non-Aura Enchantments with Chargeup; White is lacking in useful abilities for that.
However, Blue, Black and Red at least won't get two chargeup creatures, so perhaps one of the 'callers can take this slot, and this can become Uncommon.
Reprint of Assault Griffin.
Exactly.
Like the other chargeups, this suffers from the problem that it actually takes three turns to use once. Suggestions for fixing this include
a) Change Chargeup to include "ETBs with a charge counter"
b) Put "ETBs with a charge counter" as a rider on all Chargeup cards.
Hm. Repeatable protection seems somewhat strong. I think this should be uncommon. Nice card, though. Great thing to have on the table charged up against any removal spells, but the cost of W is sensible.