Isocholite
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Mechanics | Skeleton | Limited Archetypes |
Showing 21 of 21 Colourless cards
Go to section: Colourless (21) White (38) Blue (37) Black (24) Red (9) Green (9) Multicolour (1) Artifact (8) Land (5)
Show rarities: C U R M
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn.
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn.
3/1
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead.
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead.
, , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.
Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.
1/3
, : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
Nomad Healer has lifelink as long as you control a white creature.
2/3
, : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.
1/1
Nomad Mystic has flying as long as you control a blue creature.
2/2
Nomad Outrider has haste as long as you control a red creature.
3/2
, : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.
1/2
Strain (As an additional cost to cast this, you may sacrifice a land.)
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library.
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library.
3/6
Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible.
Other colorless creatures you control get +1/+1 and have indestructible.
4/4
Devoid (This card has no color.)
As long as Sand Kraken is untapped, it has hexproof.
Whenever Sand Kraken attacks, tap each creature defending player controls.
As long as Sand Kraken is untapped, it has hexproof.
Whenever Sand Kraken attacks, tap each creature defending player controls.
Isocholite has very little in the way of oceans. Creatures that resemble sea life dwell deep within the Gray Waste, eagerly devouring any unfortunate explorer that crosses their path.
Illus. R
5/5
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands.
Lands with ruin counters on them have ": Add to your mana pool" and lose all other abilities.
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands.
Lands with ruin counters on them have ": Add to your mana pool" and lose all other abilities.
5/5
Colorless mana doesn't empty from your mana pool as steps and phases end.
All lands lose all types and abilities and have ": Add to your mana pool."
All lands lose all types and abilities and have ": Add to your mana pool."
The heart of a world, dead and withered.
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
Go to section: Colourless (21) White (38) Blue (37) Black (24) Red (9) Green (9) Multicolour (1) Artifact (8) Land (5)
Show rarities: C U R M
Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Limited Archetypes |
Whenever Devastator Wurm attacks, defending player sacrifices a permanent and loses life equal to that permanent's converted mana cost.