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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Devastator Wurm Colourless Rare 7{6}{b} Creature – Wurm Horror 7 7 Devoid (This card has no color.)
Whenever Devastator Wurm attacks, defending player sacrifices a permanent and loses life equal to that permanent's converted mana cost.
0
2 Dunerider Colourless Uncommon 3{3} Creature – Human Nomad 3 1 Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn.
0
3 Dust Twister Colourless Uncommon 4{4} Sorcery Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead.
0
4 Nomad Augur Colourless Common 2{2} Creature – Human Nomad 1 3 {1}{b}, {t}, sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card. 0
5 Nomad Balmgiver Colourless Common 2{2} Creature – Human Nomad Cleric 1 3 {w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead. 0
6 Nomad Blademate Colourless Common 3{3} Creature – Human Nomad Warrior 2 2 {1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn. 0
7 Nomad Brute Colourless Common 3{3} Creature – Human Nomad 4 2 Nomad Brute has trample as long as you control a green creature. 1 1440473365 on 25 Aug 2015 by keflexxx
8 Nomad Captain Colourless Uncommon 3{3} Creature – Human Nomad 2 2 Other colorless creatures you control get +1/+1. 0
9 Nomad Healer Colourless Common 3{3} Creature – Human Nomad Cleric 2 3 Nomad Healer has lifelink as long as you control a white creature. 0
10 Nomad Hunter Colourless Common 1{1} Creature – Human Nomad 1 1 {2}{g}, {t}: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn. 0
11 Nomad Mystic Colourless Common 3{3} Creature – Human Nomad 2 2 Nomad Mystic has flying as long as you control a blue creature. 0
12 Nomad Outrider Colourless Common 3{3} Creature – Human Nomad 3 2 Nomad Outrider has haste as long as you control a red creature. 0
13 Nomad Scout Colourless Common 2{2} Creature – Human Nomad Scout 1 2 {2}{u}, {t}: Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn. 0
14 Nomad Seekers Colourless Rare 6{6} Creature – Human Nomad 3 6 Strain (As an additional cost to cast this, you may sacrifice a land.)
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library.
0
15 Nomad Taleteller Colourless Uncommon 6{6} Creature – Human Nomad 2 4 Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card. 0
16 Parada, Nomad Fer Colourless Rare 6{6} Legendary Creature – Human Nomad 4 4 When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible.
0
17 Sand Kraken Colourless Rare 7{6}{u} Creature – Kraken Horror 5 5 Devoid (This card has no color.)
As long as Sand Kraken is untapped, it has hexproof.
Whenever Sand Kraken attacks, tap each creature defending player controls.
0
18 Sandstorm Ambush Colourless Uncommon 5{5} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
0
19 Sandstorm Elemental Colourless Rare 7{6}{r} Creature – Elemental 5 5 Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands.
Lands with ruin counters on them have "{t}: Add {1} to your mana pool" and lose all other abilities.
0
20 The Dead Core Colourless Mythic 6{6} Legendary Enchantment Colorless mana doesn't empty from your mana pool as steps and phases end.
All lands lose all types and abilities and have "{t}: Add {1} to your mana pool."
0
21 Weary Wanderer Colourless Common 2{2} Creature – Human Nomad 2 1 0
22 *Lightwalker White Common 2{1}{w} Creature – Human Warrior 2 1 Lightwalker has flying as long as it has a +1/+1 counter on it. 2 1440787754 on 28 Aug 2015 by ChalkdustOnline
23 *Suppression Bonds White Common 4{3}{w} Enchantment – Aura Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
0
24 Annihilation White Rare 5{3}{w}{w} Sorcery Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
0
25 Battleguard Armorer White Common 3{2}{w} Creature – Human Soldier 2 3 Morph {4}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control.
0
26 Battleguard Barracks White Common 2{1}{w} Creature – Wall 0 5 Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
0
27 Battleguard Blacksmith White Uncommon 3{2}{w} Creature – Human Soldier 3 2 When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike.
0
28 Battleguard Judicator White Uncommon 5{4}{w} Creature – Human Soldier 4 3 Morph {6}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Battleguard Judicator is turned face up, destroy target attacking or blocking creature.
0
29 Battleguard Recruit White Common 2{1}{w} Creature – Human Soldier 2 2 0
30 Battleguard Sentry White Uncommon 3{2}{w} Creature – Human Soldier 3 2 {1}{u}: Untap Battleguard Sentry. 0
31 Card51686 White Common 4{3}{w} Creature – Human Soldier 2 2 When ~ enters the battlefield or is turned face up, put a 1/1 white Soldier creature token onto the battlefield.
Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
32 Citadel Champion White Uncommon 6{4}{w}{w} Creature – Angel 4 5 Flying 0
33 Commander's Mantle White Uncommon 2{1}{w} Enchantment – Aura Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
34 Emergency Deployment White Common 2{1}{w} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead.
0
35 Enlisted Giant White Uncommon 5{4}{w} Creature – Giant Soldier 4 4 Vigilance 0
36 Enlistment White Common 1{w} Instant Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
37 Goldhollow Martyr White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
38 Goldhollow Revoker White Uncommon 3{2}{w} Creature – Human Cleric 2 2 When Goldhollow Revoker is turned face up, you may exile target enchantment.
Morph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
39 Goldhollow Sanctifier White Common 1{w} Creature – Spirit 1 1 When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
40 Goldhollow Sentry White Uncommon 2{1}{w} Creature – Human Scout 0 2 {t}: Tap target creature. 0
41 Goldhollow's Favor White Common 1{w} Instant Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn. 0
42 Healer's Hymn White Common 2{1}{w} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
0
43 Nahiri Awakened White Mythic 5{3}{w}{w} Planeswalker – Nahiri 4 +1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.)
-8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
0
44 Omael's Blessing White Common 3{2}{w} Enchantment – Aura Enchant creature
When Omael's Blessing enters the battlefield, draw a card.
Enchanted creature gets +1/+2 and has flying.
0
45 Omael, Queen of Goldhollow White Rare 7{4}{w}{w}{w} Legendary Creature – Angel 5 5 Flash, flying
When Omael, Queen of Goldhollow enters the battlefield, you and creatures you control gain protection from the color of your choice until end of turn.
Other creatures you control get +1/+1.
0
46 Planar Rift White Mythic 7{5}{w}{w} Enchantmnet Planar Rift can't be sacrificed.
At the beginning of each player's upkeep, that player sacrifices an artifact, a creature, an enchantment, a planeswalker, and a land.
0
47 Rogue Battleguard White Uncommon 3{2}{w} Creature – Human Warrior 3 3 {3}{r}: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control. 0
48 Sandshaper Mentor White Uncommon 4{3}{w} Creature – Human Wizard 3 3 Enchanted creatures you control get +2/+2 and have first strike. 0
49 Sandshaper's Gift White Common 2{1}{w} Enchantment – Aura Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
50 Sandstorm Swell White Common 2{1}{w} Instant Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors. 0
51 Skirmisher Corps White Common 2{1}{w} Creature – Human Warrior 3 1 0
52 Skysail Cadet White Common 3{2}{w} Creature – Human 2 1 Flying 0
53 Skysail Veteran White Common 5{4}{w} Creature – Human Soldier 3 3 Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
54 Stoneforged Armor White Rare 5{3}{w}{w} Legendary Enchantment – Aura Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and "{t}: This creature gains indestructible until end of turn."
0
55 Training Session White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
When Training Session enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}: Untap enchanted creature, then sacrifice Training Session.
7 1490699548 on 28 Mar 2017 by Vitenka
56 Twinblade Skirmisher White Rare 3{1}{w}{w} Creature – Human Warrior 2 2 Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn.
0
57 Wasteland Harrier White Uncommon 2{1}{w} Creature – Human Scout 1 2 Whenever Wasteland Harrier attacks, you may tap target creature.
0
58 Wasteland Rumbler White Common 5{4}{w} Creature – Beast 3 4 First strike
Morph {5}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
59 Wasteland Salvager White Common 3{2}{w} Creature – Human 0 0 Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
0
60 *Disperse Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand. 0
61 *Tricks of the Trade Blue Common 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and can't be blocked.
0
62 Archmage of Sands Blue Mythic 1{u} Creature – Human Wizard 1 1 Morph {3}{u}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Archmage of Sands is turned face up, take an extra turn after this one.
0
63 Card51866 Blue Common 1{u} Instant Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
64 Card51907 Blue Uncommon 3{2}{u} Creature – Human Wizard 2 3 When ~ is turned face up, draw two cards.
Morph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
65 Card51916 Blue Rare 2{x}{1}{u} Instant Target player draws X cards, then discards X minus one cards.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
66 Draw from the Depths Blue Common 3{2}{u} Sorcery Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards.
If you strained to cast Draw from the Depths, draw three cards instead.
0
67 Dust Glider Blue Common 3{2}{u} Creature – Bird 3 1 Dust Glider can block only creatures with flying. 0
68 Etheral Wingshaper Blue Uncommon 4{3}{u} Creature – Human Wizard 3 3 As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying. 0
69 Ethereal Agent Blue Common 1{u} Creature – Human Wizard Rogue 1 1 Ethereal Agent can't be blocked. 0
70 Gale Elemental Blue Uncommon 6{4}{u}{u} Creature – Elemental 4 4 Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying.
0
71 Gihid, the Last Sphinx Blue Rare 6{4}{u}{u} Legendary Creature – Sphinx 4 4 Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost {3} more to cast.
Other creatures you control have prowess.
Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card.
0
72 Glider Wingmate Blue Uncommon 3{2}{u} Creature – Bird 2 1 Flying
When Glider Wingmate is turned face up, put a 1/1 blue Bird creature token with flying onto the battlefield.
Morph {2}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
73 Greyspire Gryphon Blue Common 6{5}{u} Creature – Griffin 4 3 Flying
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
74 Greyspire Serpent Blue Common 6{5}{u} Creature – Serpent 6 5 Defender
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
75 Howling Wind Blue Common 3{2}{u} Instant Counter target spell that's one or more colors unless its controller pays {4}. 0
76 Mana Break Blue Rare 4{2}{u}{u} Instant Counter target spell. Return target land to its owner's hand. 1 1462436814 on 05 May 2016 by Vitenka
77 Nevellion Thoughtsnatcher Blue Uncommon 3{2}{u} Creature – Human Rogue 1 3 Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
78 Nevellion Tinkerer Blue Common 2{1}{u} Creature – Human Artificer 1 3 0
79 Nevillion Thoughtsnipe Blue Common 2{1}{u} Creature – Human Wizard 2 1 Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
80 Oracle's Whisper Blue Uncommon 2{1}{u} Instant Draw two cards, then shuffle two cards from your hand into your library.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
81 Part the Aeons Blue Mythic 6{4}{u}{u} Sorcery Target player takes an extra turn after this one.
Salvage 8 (If you would draw a card, you may instead exile 8 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
82 Psychic Pulse Blue Uncommon 5{4}{u} Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
83 Psychomancer's Dousing Blue Common 2{1}{u} Enchantment – Aura Enchanted creature gets -5/-0. 0
84 Psychomancer's Influence Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card.
Enchanted creature gets +0/+1 and has "{t}: Untap target permanent."
0
85 Psychomancer's Summit Blue Rare 3{2}{u} Enchantment Spells each player casts cost {1} less for each other spell cast that turn. 0
86 Radiant Wings Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has flying.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
87 Revert Form Blue Uncommon 1{u} Enchantment – Aura Enchant nonland permanent
When Revert Form enters the battlefield, turn enchanted permanent face down. (It's a 2/2 creature.)
Enchanted permanent can't be turned face up.
When Revert Form leaves the battlefield, turn enchanted permanent face up.
0
88 Ride the Winds Blue Common 3{2}{u} Sorcery Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
89 Rogue Psychomancer Blue Common 2{1}{u} Creature – Human Wizard 2 1 Prowess
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
90 Sandlash Blue Uncommon 3{2}{u} Instant Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
91 Sandsifter Blue Common 4{3}{u} Creature – Human Wizard 1 4 Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand.
0
92 Shadowed Agent Blue Common 2{1}{u} Creature – Human Rogue 2 1 {1}{b}, {t}: Untap target face-down creature. That creature gets +2/+1 until end of turn. 0
93 Silencing Cyclone Blue Common 2{u}{u} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays {2}. If you strained to cast Silencing Cyclone, counter that spell instead.
0
94 Test Subject Blue Common 4{3}{u} Creature – Human Mutant 2 1 {2}{g}: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn. 0
95 Wasteland Windstorm Blue Rare 4{2}{u}{u} Sorcery Return all creatures that are one or more colors to their owner's hands. 0
96 Whirlwind Elemental Blue Rare 8{6}{u}{u} Creature – Elemental 6 6 Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls.
0
97 *Debilitating Injury Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
0
98 Blightblade Warrior Black Common 1{b} Creature – Human Warrior 1 2 Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it.
0
99 Bloodtithe Barrier Black Common 2{1}{b} Creature – Wall 0 4 Whenever Bloodtithe Barrier blocks, each opponent loses 1 life. 0
100 Boneyard Thrasher Black Common 5{4}{b} Creature – Elephant Skeleton 2 8 0
101 Encroaching Madness Black Common 1{b} Sorcery Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
102 Envoy of Blight Black Uncommon 3{2}{b} Creature – Elemental 3 3 {1}{r}, sacrifice a land: Envoy of Blight gets +2/+0 and gains menace until end of turn. (It can't be blocked, except by two or more creatures.) 0
103 Grappling Soulsucker Black Common 3{2}{b} Creature – Horror 2 2 {1}{w}, {t}: Tap target creature. Its controller loses 1 life and you gain 1 life. 0
104 Knight of Squalor Black Uncommon 3{2}{b} Creature – Human Knight 2 2 First strike
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor.
0
105 Nightwind Stalker Black Common 3{2}{b} Creature – Bat 2 1 Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying
When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life.
0
106 Obsidian Crusher Black Common 8{6}{b}{b} Creature – Elemental 7 8 0
107 Rador's Librarian Black Uncommon 2{1}{b} Creature – Spirit 1 1 When Rador's Librarian dies, draw a card.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
108 Rip Away Black Uncommon 2{1}{b} Sorcery Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random.
0
109 Takamara Deathblade Black Common 2{1}{b} Creature – Human Assassin 2 1 Deathtouch
Morph {2}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Takamara Deathblade is turned face up, target player loses 2 life.
0
110 Takamara Scavenger Black Common 4{3}{b} Creature – Human Rogue 2 4 When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard. 0
111 Tar Burst Black Common 2{1}{b} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead.
0
112 Thoughtleecher Adept Black Uncommon 4{3}{b} Creature – Human Shaman 3 3 Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life. 0
113 Thousandth Cut Black Common 3{2}{b} Instant Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
0
114 Vampiric Ripper Black Common 3{2}{b} Creature – Vampire 3 2 Lifelink 0
115 Wasteland Grappler Black Common 5{4}{b} Creature – Elemental 5 4 Morph {3}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
116 Wasteland Judgment Black Common 4{2}{b}{b} Instant Target creature that's one or more colors gets -5/-5 until end of turn. 0
117 Wasteland Leech Black Common 3{2}{b} Creature – Leech 2 3 Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life.
0
118 Wasteland Prowler Black Common 1{b} Creature – Vampire 1 2 Menace (This creature can't be blocked, except by two or more creatures.) 0
119 Yixlid Conditioning Black Common 3{2}{b} Sorcery Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead.
0
120 Yixlid Spawn Black Common 5{3}{b}{b} Creature – Demon 4 4 Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
121 Erg Ambush Party Red Common 4{3}{r} Creature – Human Warrior 4 3 Morph {4}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
0
122 Erg Blastraider Red Uncommon 4{3}{r} Creature – Goblin Warrior 3 3 {2}, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking. 1 1456809784 on 01 Mar 2016 by keflexxx
123 Erg Raid Red Common 5{4}{r} Sorcery Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield. 0
124 Erg Saboteur Red Uncommon 3{2}{r} Creature – Goblin 1 1 Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph {r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
125 Erg War Sled Red Uncommon 5{4}{r} Creature – Goblin Construct 4 3 Morph {4}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield.
0
126 Flametongue Pygmy Red Common 2{1}{r} Creature – Lizard 1 1 {r}: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse {1}{r} ({1}{r}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
0
127 Geyser Blast Red Uncommon 1{r} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player.
If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead.
0
128 Simian Smasher Red Uncommon 4{3}{r} Creature – Ape Warrior 3 3 {2}{g}: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. 0
129 Stormstrike Elemental Red Common 4{3}{r} Creature – Elemental 2 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
0
130 Greenweft Strengthener Green Uncommon 5{4}{g} Creature – Human Warrior 3 3 When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample.
0
131 Havengrove Avenger Green Rare 4{3}{g} Creature – Elemental 2 2 Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger.
Infuse {1}{g} ({1}{g}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
0
132 Havengrove Bellower Green Uncommon 4{3}{g} Creature – Beast 3 3 Morph {5}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control.
0
133 Havengrove Hunter Green Uncommon 3{2}{g} Creature – Human Warrior 3 1 {1}{g}, {t}: Havengrove Hunter fights target creature.
Infuse {2}{g} ({2}{g}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
0
134 Havenwood Ascetic Green Common 1{g} Creature – Human Monk 1 1 {w}, {t}: Put a +1/+1 counter on Havenwood Ascetic. 0
135 Part the Wastes Green Common 2{1}{g} Sorcery Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead.
Draw a card.
0
136 Rot Elemental Green Uncommon 4{3}{g} Creature – Elemental 3 4 {2}{b}: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. 3 1443117839 on 24 Sep 2015 by Sorrow
137 Seer of Havengrove Green Uncommon 3{2}{g} Creature – Human Shaman 1 3 Morph {3}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card.
0
138 Wild Rush Green Common 1{g} Instant Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead.
0
139 Gist, Pawn Unseen Multicolour Mythic 3{1}{r}{b} Planeswalker – Gist 2 +1 Discard a card. Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Shuffle your library, then discard another card at random.
-2 Return target permanent card from your graveyard to the battlefield. It gains haste. You lose life equal to its converted mana cost. Exile it at the beginning of the next end step.
-7 You get an emblem with "Whenever a player casts a spell, this emblem deals 3 damage to target opponent."
0
140 Battleguard's Axe Artifact Common 3{3} Artifact – Equipment Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
0
141 Desert Cloak Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip {2}
0
142 Grovewatcher's Axe Artifact Common 4{4} Artifact – Equipment Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs {1} if it targets a green creature.
Equip {3}
0
143 Nomad's Pike Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
{3}: Equipped creature gains first strike until end of turn.
Equip {2}
0
144 Raider's Warhorn Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
0
145 Scholar's Scroll Artifact Common 3{3} Artifact – Equipment Equipped creature has "{t}: Draw a card."
Scholar's Scroll's equip ability costs {1} if it targets a blue creature.
Equip {2}
0
146 Sentinel's Scope Artifact Uncommon 1{1} Artifact {t}: Each player reveals the top card of their library, then you choose one —
• Each player draws a card.
• Each player puts the top card of their library into their graveyard.
0
147 Wandering Scrapling Artifact Common 2{2} Artifact Creature – Construct 0 3 Sacrifice Wandering Scrapling: Add {2} to your mana pool. 0
148 Cliffside Camp Land Uncommon 0 Land Cliffside Camp enters the battlefield tapped.
{t}: Add {w} to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
0
149 Crumbling Crag Land Uncommon 0 Land Crumbling Crag enters the battlefield tapped.
{t}: Add {r} to your mana pool.
When Crumbling Crag is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
0
150 Desolate Tomb Land Uncommon 0 Land Desolate Tomb enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life.
0
151 Eroded Temple Land Uncommon 0 Land Eroded Temple enters the battlefield tapped.
{t}: Add {u} to your mana pool.
When Eroded Temple is put into a graveyard from the battlefield, draw a card.
1 1440791971 on 28 Aug 2015 by HijackAttack
152 Withering Grove Land Uncommon 0 Land Withering Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control.
0
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Mechanics | Skeleton | Limited Archetypes