Isocholite: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Devastator Wurm | Colourless | Rare | Creature – Wurm Horror | 7 | 7 |
Devoid (This card has no color.)
Whenever Devastator Wurm attacks, defending player sacrifices a permanent and loses life equal to that permanent's converted mana cost. |
0 | ||
2 | Dunerider | Colourless | Uncommon | Creature – Human Nomad | 3 | 1 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn. |
0 | ||
3 | Dust Twister | Colourless | Uncommon | Sorcery |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
0 | ||||
4 | Nomad Augur | Colourless | Common | Creature – Human Nomad | 1 | 3 | , , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card. | 0 | ||
5 | Nomad Balmgiver | Colourless | Common | Creature – Human Nomad Cleric | 1 | 3 | , : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead. | 0 | ||
6 | Nomad Blademate | Colourless | Common | Creature – Human Nomad Warrior | 2 | 2 | , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn. | 0 | ||
7 | Nomad Brute | Colourless | Common | Creature – Human Nomad | 4 | 2 | Nomad Brute has trample as long as you control a green creature. | 1 | on 25 Aug 2015 by keflexxx | |
8 | Nomad Captain | Colourless | Uncommon | Creature – Human Nomad | 2 | 2 | Other colorless creatures you control get +1/+1. | 0 | ||
9 | Nomad Healer | Colourless | Common | Creature – Human Nomad Cleric | 2 | 3 | Nomad Healer has lifelink as long as you control a white creature. | 0 | ||
10 | Nomad Hunter | Colourless | Common | Creature – Human Nomad | 1 | 1 | , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn. | 0 | ||
11 | Nomad Mystic | Colourless | Common | Creature – Human Nomad | 2 | 2 | Nomad Mystic has flying as long as you control a blue creature. | 0 | ||
12 | Nomad Outrider | Colourless | Common | Creature – Human Nomad | 3 | 2 | Nomad Outrider has haste as long as you control a red creature. | 0 | ||
13 | Nomad Scout | Colourless | Common | Creature – Human Nomad Scout | 1 | 2 | , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn. | 0 | ||
14 | Nomad Seekers | Colourless | Rare | Creature – Human Nomad | 3 | 6 |
Strain (As an additional cost to cast this, you may sacrifice a land.)
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library. |
0 | ||
15 | Nomad Taleteller | Colourless | Uncommon | Creature – Human Nomad | 2 | 4 | Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card. | 0 | ||
16 | Parada, Nomad Fer | Colourless | Rare | Legendary Creature – Human Nomad | 4 | 4 |
When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. |
0 | ||
17 | Sand Kraken | Colourless | Rare | Creature – Kraken Horror | 5 | 5 |
Devoid (This card has no color.)
As long as Sand Kraken is untapped, it has hexproof. Whenever Sand Kraken attacks, tap each creature defending player controls. |
0 | ||
18 | Sandstorm Ambush | Colourless | Uncommon | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
0 | ||||
19 | Sandstorm Elemental | Colourless | Rare | Creature – Elemental | 5 | 5 |
Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands. Lands with ruin counters on them have ": Add to your mana pool" and lose all other abilities. |
0 | ||
20 | The Dead Core | Colourless | Mythic | Legendary Enchantment |
Colorless mana doesn't empty from your mana pool as steps and phases end.
All lands lose all types and abilities and have ": Add to your mana pool." |
0 | ||||
21 | Weary Wanderer | Colourless | Common | Creature – Human Nomad | 2 | 1 | 0 | |||
22 | *Lightwalker | White | Common | Creature – Human Warrior | 2 | 1 | Lightwalker has flying as long as it has a +1/+1 counter on it. | 2 | on 28 Aug 2015 by ChalkdustOnline | |
23 | *Suppression Bonds | White | Common | Enchantment – Aura |
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
0 | ||||
24 | Annihilation | White | Rare | Sorcery |
Choose one —
• Destroy all creatures. • Destroy all enchantments. • Destroy all lands. |
0 | ||||
25 | Battleguard Armorer | White | Common | Creature – Human Soldier | 2 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. |
0 | ||
26 | Battleguard Barracks | White | Common | Creature – Wall | 0 | 5 |
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. |
0 | ||
27 | Battleguard Blacksmith | White | Uncommon | Creature – Human Soldier | 3 | 2 |
When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike. |
0 | ||
28 | Battleguard Judicator | White | Uncommon | Creature – Human Soldier | 4 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Judicator is turned face up, destroy target attacking or blocking creature. |
0 | ||
29 | Battleguard Recruit | White | Common | Creature – Human Soldier | 2 | 2 | 0 | |||
30 | Battleguard Sentry | White | Uncommon | Creature – Human Soldier | 3 | 2 | : Untap Battleguard Sentry. | 0 | ||
31 | Card51686 | White | Common | Creature – Human Soldier | 2 | 2 |
When ~ enters the battlefield or is turned face up, put a 1/1 white Soldier creature token onto the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
32 | Citadel Champion | White | Uncommon | Creature – Angel | 4 | 5 | Flying | 0 | ||
33 | Commander's Mantle | White | Uncommon | Enchantment – Aura |
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
34 | Emergency Deployment | White | Common | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
0 | ||||
35 | Enlisted Giant | White | Uncommon | Creature – Giant Soldier | 4 | 4 | Vigilance | 0 | ||
36 | Enlistment | White | Common | Instant |
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
37 | Goldhollow Martyr | White | Rare | Creature – Human Soldier | 2 | 2 |
Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||
38 | Goldhollow Revoker | White | Uncommon | Creature – Human Cleric | 2 | 2 |
When Goldhollow Revoker is turned face up, you may exile target enchantment.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
39 | Goldhollow Sanctifier | White | Common | Creature – Spirit | 1 | 1 |
When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||
40 | Goldhollow Sentry | White | Uncommon | Creature – Human Scout | 0 | 2 | : Tap target creature. | 0 | ||
41 | Goldhollow's Favor | White | Common | Instant | Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn. | 0 | ||||
42 | Healer's Hymn | White | Common | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
0 | ||||
43 | Nahiri Awakened | White | Mythic | Planeswalker – Nahiri | 4 |
+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) -8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts. |
0 | |||
44 | Omael's Blessing | White | Common | Enchantment – Aura |
Enchant creature
When Omael's Blessing enters the battlefield, draw a card. Enchanted creature gets +1/+2 and has flying. |
0 | ||||
45 | Omael, Queen of Goldhollow | White | Rare | Legendary Creature – Angel | 5 | 5 |
Flash, flying
When Omael, Queen of Goldhollow enters the battlefield, you and creatures you control gain protection from the color of your choice until end of turn. Other creatures you control get +1/+1. |
0 | ||
46 | Planar Rift | White | Mythic | Enchantmnet |
Planar Rift can't be sacrificed.
At the beginning of each player's upkeep, that player sacrifices an artifact, a creature, an enchantment, a planeswalker, and a land. |
0 | ||||
47 | Rogue Battleguard | White | Uncommon | Creature – Human Warrior | 3 | 3 | : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control. | 0 | ||
48 | Sandshaper Mentor | White | Uncommon | Creature – Human Wizard | 3 | 3 | Enchanted creatures you control get +2/+2 and have first strike. | 0 | ||
49 | Sandshaper's Gift | White | Common | Enchantment – Aura |
Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
50 | Sandstorm Swell | White | Common | Instant | Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors. | 0 | ||||
51 | Skirmisher Corps | White | Common | Creature – Human Warrior | 3 | 1 | 0 | |||
52 | Skysail Cadet | White | Common | Creature – Human | 2 | 1 | Flying | 0 | ||
53 | Skysail Veteran | White | Common | Creature – Human Soldier | 3 | 3 |
Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||
54 | Stoneforged Armor | White | Rare | Legendary Enchantment – Aura |
Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and ": This creature gains indestructible until end of turn." |
0 | ||||
55 | Training Session | White | Uncommon | Enchantment – Aura |
Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
7 | on 28 Mar 2017 by Vitenka | |||
56 | Twinblade Skirmisher | White | Rare | Creature – Human Warrior | 2 | 2 |
Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn. |
0 | ||
57 | Wasteland Harrier | White | Uncommon | Creature – Human Scout | 1 | 2 |
Whenever Wasteland Harrier attacks, you may tap target creature.
|
0 | ||
58 | Wasteland Rumbler | White | Common | Creature – Beast | 3 | 4 |
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
59 | Wasteland Salvager | White | Common | Creature – Human | 0 | 0 |
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. |
0 | ||
60 | *Disperse | Blue | Common | Instant | Return target nonland permanent to its owner's hand. | 0 | ||||
61 | *Tricks of the Trade | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
0 | ||||
62 | Archmage of Sands | Blue | Mythic | Creature – Human Wizard | 1 | 1 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Archmage of Sands is turned face up, take an extra turn after this one. |
0 | ||
63 | Card51866 | Blue | Common | Instant |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
64 | Card51907 | Blue | Uncommon | Creature – Human Wizard | 2 | 3 |
When ~ is turned face up, draw two cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
65 | Card51916 | Blue | Rare | Instant |
Target player draws X cards, then discards X minus one cards.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
66 | Draw from the Depths | Blue | Common | Sorcery |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
0 | ||||
67 | Dust Glider | Blue | Common | Creature – Bird | 3 | 1 | Dust Glider can block only creatures with flying. | 0 | ||
68 | Etheral Wingshaper | Blue | Uncommon | Creature – Human Wizard | 3 | 3 | As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying. | 0 | ||
69 | Ethereal Agent | Blue | Common | Creature – Human Wizard Rogue | 1 | 1 | Ethereal Agent can't be blocked. | 0 | ||
70 | Gale Elemental | Blue | Uncommon | Creature – Elemental | 4 | 4 |
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. |
0 | ||
71 | Gihid, the Last Sphinx | Blue | Rare | Legendary Creature – Sphinx | 4 | 4 |
Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast. Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. |
0 | ||
72 | Glider Wingmate | Blue | Uncommon | Creature – Bird | 2 | 1 |
Flying
When Glider Wingmate is turned face up, put a 1/1 blue Bird creature token with flying onto the battlefield. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
73 | Greyspire Gryphon | Blue | Common | Creature – Griffin | 4 | 3 |
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
74 | Greyspire Serpent | Blue | Common | Creature – Serpent | 6 | 5 |
Defender
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
75 | Howling Wind | Blue | Common | Instant | Counter target spell that's one or more colors unless its controller pays . | 0 | ||||
76 | Mana Break | Blue | Rare | Instant | Counter target spell. Return target land to its owner's hand. | 1 | on 05 May 2016 by Vitenka | |||
77 | Nevellion Thoughtsnatcher | Blue | Uncommon | Creature – Human Rogue | 1 | 3 |
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
78 | Nevellion Tinkerer | Blue | Common | Creature – Human Artificer | 1 | 3 | 0 | |||
79 | Nevillion Thoughtsnipe | Blue | Common | Creature – Human Wizard | 2 | 1 |
Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||
80 | Oracle's Whisper | Blue | Uncommon | Instant |
Draw two cards, then shuffle two cards from your hand into your library.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
81 | Part the Aeons | Blue | Mythic | Sorcery |
Target player takes an extra turn after this one.
Salvage 8 (If you would draw a card, you may instead exile 8 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
82 | Psychic Pulse | Blue | Uncommon | Instant |
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
83 | Psychomancer's Dousing | Blue | Common | Enchantment – Aura | Enchanted creature gets -5/-0. | 0 | ||||
84 | Psychomancer's Influence | Blue | Common | Enchantment – Aura |
Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has ": Untap target permanent." |
0 | ||||
85 | Psychomancer's Summit | Blue | Rare | Enchantment | Spells each player casts cost less for each other spell cast that turn. | 0 | ||||
86 | Radiant Wings | Blue | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has flying. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
87 | Revert Form | Blue | Uncommon | Enchantment – Aura |
Enchant nonland permanent
When Revert Form enters the battlefield, turn enchanted permanent face down. (It's a 2/2 creature.) Enchanted permanent can't be turned face up. When Revert Form leaves the battlefield, turn enchanted permanent face up. |
0 | ||||
88 | Ride the Winds | Blue | Common | Sorcery |
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
89 | Rogue Psychomancer | Blue | Common | Creature – Human Wizard | 2 | 1 |
Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
90 | Sandlash | Blue | Uncommon | Instant |
Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
91 | Sandsifter | Blue | Common | Creature – Human Wizard | 1 | 4 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand. |
0 | ||
92 | Shadowed Agent | Blue | Common | Creature – Human Rogue | 2 | 1 | , : Untap target face-down creature. That creature gets +2/+1 until end of turn. | 0 | ||
93 | Silencing Cyclone | Blue | Common | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays . If you strained to cast Silencing Cyclone, counter that spell instead. |
0 | ||||
94 | Test Subject | Blue | Common | Creature – Human Mutant | 2 | 1 | : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn. | 0 | ||
95 | Wasteland Windstorm | Blue | Rare | Sorcery | Return all creatures that are one or more colors to their owner's hands. | 0 | ||||
96 | Whirlwind Elemental | Blue | Rare | Creature – Elemental | 6 | 6 |
Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls. |
0 | ||
97 | *Debilitating Injury | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets -2/-2. |
0 | ||||
98 | Blightblade Warrior | Black | Common | Creature – Human Warrior | 1 | 2 |
Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. |
0 | ||
99 | Bloodtithe Barrier | Black | Common | Creature – Wall | 0 | 4 | Whenever Bloodtithe Barrier blocks, each opponent loses 1 life. | 0 | ||
100 | Boneyard Thrasher | Black | Common | Creature – Elephant Skeleton | 2 | 8 | 0 | |||
101 | Encroaching Madness | Black | Common | Sorcery |
Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
102 | Envoy of Blight | Black | Uncommon | Creature – Elemental | 3 | 3 | , sacrifice a land: Envoy of Blight gets +2/+0 and gains menace until end of turn. (It can't be blocked, except by two or more creatures.) | 0 | ||
103 | Grappling Soulsucker | Black | Common | Creature – Horror | 2 | 2 | , : Tap target creature. Its controller loses 1 life and you gain 1 life. | 0 | ||
104 | Knight of Squalor | Black | Uncommon | Creature – Human Knight | 2 | 2 |
First strike
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor. |
0 | ||
105 | Nightwind Stalker | Black | Common | Creature – Bat | 2 | 1 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. |
0 | ||
106 | Obsidian Crusher | Black | Common | Creature – Elemental | 7 | 8 | 0 | |||
107 | Rador's Librarian | Black | Uncommon | Creature – Spirit | 1 | 1 |
When Rador's Librarian dies, draw a card.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||
108 | Rip Away | Black | Uncommon | Sorcery |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
0 | ||||
109 | Takamara Deathblade | Black | Common | Creature – Human Assassin | 2 | 1 |
Deathtouch
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Takamara Deathblade is turned face up, target player loses 2 life. |
0 | ||
110 | Takamara Scavenger | Black | Common | Creature – Human Rogue | 2 | 4 | When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard. | 0 | ||
111 | Tar Burst | Black | Common | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
0 | ||||
112 | Thoughtleecher Adept | Black | Uncommon | Creature – Human Shaman | 3 | 3 | Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life. | 0 | ||
113 | Thousandth Cut | Black | Common | Instant |
Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
0 | ||||
114 | Vampiric Ripper | Black | Common | Creature – Vampire | 3 | 2 | Lifelink | 0 | ||
115 | Wasteland Grappler | Black | Common | Creature – Elemental | 5 | 4 | Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) | 0 | ||
116 | Wasteland Judgment | Black | Common | Instant | Target creature that's one or more colors gets -5/-5 until end of turn. | 0 | ||||
117 | Wasteland Leech | Black | Common | Creature – Leech | 2 | 3 |
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. |
0 | ||
118 | Wasteland Prowler | Black | Common | Creature – Vampire | 1 | 2 | Menace (This creature can't be blocked, except by two or more creatures.) | 0 | ||
119 | Yixlid Conditioning | Black | Common | Sorcery |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. |
0 | ||||
120 | Yixlid Spawn | Black | Common | Creature – Demon | 4 | 4 | Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) | 0 | ||
121 | Erg Ambush Party | Red | Common | Creature – Human Warrior | 4 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn. |
0 | ||
122 | Erg Blastraider | Red | Uncommon | Creature – Goblin Warrior | 3 | 3 | , discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking. | 1 | on 01 Mar 2016 by keflexxx | |
123 | Erg Raid | Red | Common | Sorcery | Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield. | 0 | ||||
124 | Erg Saboteur | Red | Uncommon | Creature – Goblin | 1 | 1 |
Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
0 | ||
125 | Erg War Sled | Red | Uncommon | Creature – Goblin Construct | 4 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield. |
0 | ||
126 | Flametongue Pygmy | Red | Common | Creature – Lizard | 1 | 1 |
: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse (, : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) |
0 | ||
127 | Geyser Blast | Red | Uncommon | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player. If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead. |
0 | ||||
128 | Simian Smasher | Red | Uncommon | Creature – Ape Warrior | 3 | 3 | : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. | 0 | ||
129 | Stormstrike Elemental | Red | Common | Creature – Elemental | 2 | 2 |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Stormstrike Elemental can't be blocked this turn. |
0 | ||
130 | Greenweft Strengthener | Green | Uncommon | Creature – Human Warrior | 3 | 3 |
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. |
0 | ||
131 | Havengrove Avenger | Green | Rare | Creature – Elemental | 2 | 2 |
Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse (, : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) |
0 | ||
132 | Havengrove Bellower | Green | Uncommon | Creature – Beast | 3 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. |
0 | ||
133 | Havengrove Hunter | Green | Uncommon | Creature – Human Warrior | 3 | 1 |
, : Havengrove Hunter fights target creature.
Infuse (, : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) |
0 | ||
134 | Havenwood Ascetic | Green | Common | Creature – Human Monk | 1 | 1 | , : Put a +1/+1 counter on Havenwood Ascetic. | 0 | ||
135 | Part the Wastes | Green | Common | Sorcery |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
0 | ||||
136 | Rot Elemental | Green | Uncommon | Creature – Elemental | 3 | 4 | : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. | 3 | on 24 Sep 2015 by Sorrow | |
137 | Seer of Havengrove | Green | Uncommon | Creature – Human Shaman | 1 | 3 |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. |
0 | ||
138 | Wild Rush | Green | Common | Instant |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
0 | ||||
139 | Gist, Pawn Unseen | Multicolour | Mythic | Planeswalker – Gist | 2 |
+1 Discard a card. Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Shuffle your library, then discard another card at random.
-2 Return target permanent card from your graveyard to the battlefield. It gains haste. You lose life equal to its converted mana cost. Exile it at the beginning of the next end step. -7 You get an emblem with "Whenever a player casts a spell, this emblem deals 3 damage to target opponent." |
0 | |||
140 | Battleguard's Axe | Artifact | Common | Artifact – Equipment |
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature. Equip |
0 | ||||
141 | Desert Cloak | Artifact | Common | Artifact – Equipment |
Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip |
0 | ||||
142 | Grovewatcher's Axe | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature. Equip |
0 | ||||
143 | Nomad's Pike | Artifact | Common | Artifact – Equipment |
Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn. Equip |
0 | ||||
144 | Raider's Warhorn | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature. Equip |
0 | ||||
145 | Scholar's Scroll | Artifact | Common | Artifact – Equipment |
Equipped creature has ": Draw a card."
Scholar's Scroll's equip ability costs if it targets a blue creature. Equip |
0 | ||||
146 | Sentinel's Scope | Artifact | Uncommon | Artifact |
: Each player reveals the top card of their library, then you choose one —
• Each player draws a card. • Each player puts the top card of their library into their graveyard. |
0 | ||||
147 | Wandering Scrapling | Artifact | Common | Artifact Creature – Construct | 0 | 3 | Sacrifice Wandering Scrapling: Add to your mana pool. | 0 | ||
148 | Cliffside Camp | Land | Uncommon | Land |
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool. When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
0 | ||||
149 | Crumbling Crag | Land | Uncommon | Land |
Crumbling Crag enters the battlefield tapped.
: Add to your mana pool. When Crumbling Crag is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. |
0 | ||||
150 | Desolate Tomb | Land | Uncommon | Land |
Desolate Tomb enters the battlefield tapped.
: Add to your mana pool. When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
0 | ||||
151 | Eroded Temple | Land | Uncommon | Land |
Eroded Temple enters the battlefield tapped.
: Add to your mana pool. When Eroded Temple is put into a graveyard from the battlefield, draw a card. |
1 | on 28 Aug 2015 by HijackAttack | |||
152 | Withering Grove | Land | Uncommon | Land |
Withering Grove enters the battlefield tapped.
: Add to your mana pool. When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. |
0 |
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