Isocholite: Skeleton

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Mechanics | Skeleton | Limited Archetypes


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: C W U B R G A L

Show rarities: C U R M

Note: Skeletons work most effectively if the cardset is configured to use card codes.
Code Slot Notes
((-CC01)) Small creature, white activated ability. [FINISHED]
((-CC02)) Small creature, blue activated ability. [FINISHED]
((-CC03)) Small creature, black activated ability. [FINISHED]
((-CC04)) Small creature, red activated ability. [FINISHED]
((-CC05)) Small creature, green activated ability. [FINISHED]
((-CC06)) Small creature, white permanent bonus. [FINISHED]
((-CC07)) Small creature, blue permanent bonus. [FINISHED]
((-CC08)) Small creature, black permanent bonus. [FINISHED]
((-CC09)) Small creature, red permanent bonus. [FINISHED]
((-CC10)) Medium creature, green permanent bonus. [FINISHED]
((-CC11)) Small vanilla, role player. [FINISHED]
((-UC01)) Build-around creature, colorless support, lord. [FINISHED]
((-UC02)) Medium creature, colorless support, morph. [FINISHED]
((-UC03)) Large creature, colorless support. [FINISHED]
((-UC04)) Token producer, vanilla, strain 1/3.
((-UC05)) Removal spell/tapper, strain 2/3. [FINISHED]
((-RC01)) Large creature, strain 3/3. [FINISHED]
((-RC02)) Legendary creature, nomad leader. [FINISHED]
((-MC01)) Legendary enchantment, land destruction. [FINISHED]
Small creature, equip matters. [FINISHED]
Small creature, lifelink, infuse 1/8. [FINISHED]
Small creature, allied activated ability. [FINISHED]
Small creature, flying. [FINISHED]
Small creature, vigilance, infuse 2/8. [FINISHED]
Small creature, first strike, infuse 3/8. [FINISHED]
Small creature, 1W 3/1 vanilla. [FINISHED]
Small creature, +1/+1 counter, morph 1/5. [FINISHED]
Small creature [FINISHED]
Medium creature, morph 2/5. [FINISHED]
Medium creature, 1/1 token on unmorph, morph 3/5. [FINISHED]
Medium creature, flying, infuse 4/8. [FINISHED]
Aura-based removal. [Reprint- Suppression Bonds] [FINISHED]
Soft attacking/blocking removal. [FINISHED]
Small creature, defender [FINISHED]
Token producer, vanilla, strain 1/3. [FINISHED]
Life gain spell, strain 2/3. [FINISHED]
Aura. [FINISHED]
Combat trick 1/3 - power pump, first strike. [Reprint - Guided Strike] [FINISHED]
Combat trick 2/3 - power pump, bonus if targeting white creature. [FINISHED]
Medium creature, flying. [FINISHED]
Small creature, taps on attack, infuse 5/8. [FINISHED]
Small creature, equip matters, buildaround. [FINISHED]
0/0, +1/+1 for each creature you control, infuse 6/8. [FINISHED]
Medium creature, vigilance. [FINISHED]
Medium creature, attacking/blocking edict, morph 4/5. [FINISHED]
Aura-based removal. [FINISHED]
Small creature, disenchant, morph 5/5. [FINISHED]
Medium creature, infuse bonus, buildaround. [FINISHED]
Small creature, tapper. [FINISHED]
Legendary creature, angel, white civilization leader. [FINISHED]
Small creature, unique effect, infuse 7/8. [FINISHED]
Boardwipe. [FINISHED]
Small creature, double strike. infuse 8/8.
Splashy instant.
Nahiri. [FINISHED]
Splashy enchantment. [FINISHED]
Draw spell, strain 1/2. [FINISHED]
1U 1/3 vanilla. [FINISHED]
Archeomancer effect, morph 1/8. [FINISHED]
Small creature, flying. [FINISHED]
Aura [Reprint - Tricks of the Trade] [FINISHED]
Soft counter. [FINISHED]
Large creature, defender, morph 2/8. [FINISHED]
Bounce spell, instant. [Reprint - Disperse] [FINISHED]
Medium creature, flying, morph 3/8. [FINISHED]
Hard counter, strain 2/2. [FINISHED]
Small creature, allied activated ability. [FINISHED]
Small creature, enemy activated ability. [FINISHED]
Small creature [FINISHED]
Small creature, morph 4/8. [FINISHED]
Small creature, unblockable. [FINISHED]
Aura-based removal. [FINISHED] [?]
Small creature, prowess, morph 5/8 [FINISHED]
Sorcery [FINISHED]
Aura [FINISHED]
Instant [FINISHED]
Draw spell. [FINISHED]
Aura-based removal. [FINISHED]
Small creature, "scroll thief", morph 6/8 [FINISHED]
Buff aura, grants flying. [FINISHED]
Medium creature, "auras matter", buildaround. [FINISHED]
Power debuff. [FINISHED]
Medium flier. [FINISHED]
Small flyer, makes token on unmorph, morph 6/8. [FINISHED]
Small creature, draw on unmorph, morph 7/8. [FINISHED]
Tap spell. [FINISHED]
Legendary creature, sphinx, blue civilization leader. [FINISHED]
Big flying creature. [FINISHED]
Mass bounce spell. [FINISHED]
X-based draw spell. [FINISHED]
Splashy counterspell. [FINISHED]
Time Walk variant. [FINISHED]
Splashy enchantment. [FINISHED]
Aggressive one-drop, strain 1/6. [FINISHED]
Small deathtouch creature, morph 1/8. [FINISHED]
Small creature, enemy activated ability. [FINISHED]
Small creature, allied activated ability. [FINISHED]
Soft kill spell, strain 2/6. [FINISHED]
Medium creature, lifelink. [FINISHED]
Minor repeatable discard. [FINISHED]
Discard, strain 3/6. [FINISHED]
Lifegain, medium creature, strain 4/6. [FINISHED]
Hard kill spell. [FINISHED]
Medium vanilla, morph 2/8. [FINISHED]
Medium creature, sacrifice a creature to morph, 3/8. [FINISHED]
Medium creature, high tougness. [FINISHED]
Aura-based removal. [Reprint - Debilitating Injury] [FINISHED]
Small flier, drain on morph, morph 4/8. [FINISHED]
Large creature. [FINISHED]
Drain life effect. [FINISHED]
Small creature, menace. [FINISHED]
Small defensive creature, self-mill. [FINISHED]
Medium creature. [FINISHED]